SaBRe is a modular selective binary rewriter.
It is able to rewrite system calls, vDSO and named functions.
We currently support two architectures: x86_64
and RISC-V
.
We provide three plugins:
- sbr-id: intercepts system calls but does not do any processing -- mainly aimed at testing
- sbr-trace: a fast system-call tracer that mimics the original
strace
output - sbr-scfuzzer: a parametric fault injector to fuzz system calls
SaBRe has two different system architectures. SaBRe 1.0 currently lives under branch sabre_1.0 of this repo, while SaBRe 2.0 is the current main branch. For the differences between the two systems, look at section SaBRe 1.0 vs 2.0. To learn more about the implementation details read our papers in SaBRe research and papers.
SaBRe execution does not rely on any third-party library.
However, SaBRe requires cmake
, make
and gcc
for building.
To quickly get started, run:
git clone https://github.com/srg-imperial/SaBRe
cd SaBRe
mkdir build
cd build
cmake ..
make
The executable will be located at ./sabre
assuming you are in the build
directory you just created.
The compiled plugins will lie in separate subfolders under plugins/
.
For instance, to run the ls
command under the sbr-trace
plugin:
./sabre plugins/sbr-trace/libsbr-trace.so -- /bin/ls
gcc
is recommended for compiling SaBRe.
Also the build system uses cmake
and make
.
So if you do not have them installed, use your package manager, e.g. for Debian/Ubuntu:
sudo apt install cmake make gcc
You can download a snapshot of the repository or clone it if you have git
installed:
git clone https://github.com/srg-imperial/SaBRe
The following build instructions assume that you are currently in the top level directory of your copy of the SaBRe repository:
cd SaBRe
mkdir build
cd build
cmake ..
make
The sequel assumes the working directory is still build/
.
If everything goes well, the executable will be located at ./sabre
.
The general syntax to invoke SaBRe is:
SaBRe <PLUGIN> [<PLUGIN_OPTIONS>] -- <CLIENT> [<CLIENT_OPTIONS>]
Both PLUGIN
and CLIENT
denote full paths to, respectively, the plugin library and the client program to be run under SaBRe.
Once built, plugin libraries are located in separate subfolders under plugins/
.
For instance, the path to the sbr-trace
library is: plugins/sbr-trace/libsbr-trace.so
.
As a full working example, if you want to execute the ls
command under the sbr-trace
plugin, just run:
./sabre plugins/sbr-trace/libsbr-trace.so -- /bin/ls
When using GDB with SaBRe you will notice that when the execution has reached the plugin's or the client's code, GDB is not able to show neither symbols nor source code.
To fix this you will have to load debug-tools/gdb-symbol-loader.py
in your GDB and then run the registered commands.
SaBRe offers two helper commands:
sbr-src
: Loads some paths for the source code of well known libraries likelibc
under Ubuntu 18.04.sbr-sym
: If provided with no arguments, it tries to load the symbols of some well know libraries that SaBRe is currently relocating (e.g.libc
,pthreads
, etc.). If strings are provided as arguments, we try to match those with the paths of libraries found in the maps of the running application and load their symbols.sbr-sym
is usingadd-symbol-file
under the hood and thus all restrictions and requirements apply.
SaBRe is binary rewriter that loads a user provided plugin into the memory space of a client application. This plugin is called to handle the intercepted system calls or function calls of the client application. The main difference between SaBRe 1.0 and 2.0 is in which memory space the plugin lives and operates.
Under SaBRe 1.0 the plugin lives in the memory space of SaBRe. That gives the maximum possible isolation between memory management and called libraries between SaBRe and the client. For example, if you use malloc
inside the plugin, the memory will be allocated inside the memory arenas of SaBRe, while in 2.0 the plugin uses the same infrastructure as the client. The same difference applies for libraries too. If you choose some libc
alternative or different version to be loaded with your plugin, SaBRe 1.0 will keep your plugin dependencies separate from the client. SaBRe 2.0 blends the plugin with the dependencies of the underlying client, and thus the same libraries will be used.
SaBRe 1.0 comes with some technical limitations though. Keeping this isolation between client and plugin is not an easy task. For example a custom allocator needs to be properly and carefully used. There are also some other restrictions with respect to multithreading and the TLS. There is currently a long discussion here that highlights some of these technical limitations and what effort is required from the plugin developer to overcome them.
If your priority is to maximise memory isolation and library interference, choose SaBRe 1.0. If you want to build complex application we recommend SaBRe 2.0.