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Compose Multiplatform library for rendering Lottie animations

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Compottie

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Compose Multiplatform Adobe After Effects Bodymovin (Lottie) animations rendering engine.

Example

Installation

Important

Starting from v2.0 Compottie has its own multiplatform rendering engine without any platform delegates.
The new engine is implemented from scratch and therefore may have bugs.
Please report if you find any, preferably with a reproducible animation.
List of supported AE Lottie features can be found here

Module Description
compottie Main module with rendering engine and JsonString animation spec. Currently has two branches - 1.x (with platform renderers - Skottie and lottie-android) and 2.x (with own renderer). 1.x is maintained until the new renderer becomes stable
compottie⁠-⁠dot Contains dotLottie and ZIP animation spec. For Compottie 2.x only
compottie⁠-⁠network Contains Url animation spec and asset/font managers (with Ktor3 and local cache with Okio). Allows loading animations and assets from web. For Compottie 2.x only
compottie⁠-⁠network-core Contains base HttpClient-free implementations for network module. Allows to specify custom HTTP client (Ktor3 or any other).
compottie⁠-⁠resources Contains asset and font managers powered by official Compose resources. For Compottie 2.x only

Maven Central

Add as a Gradle dependency

dependencies {
    implementation("io.github.alexzhirkevich:compottie:<version>")
    implementation("io.github.alexzhirkevich:compottie-dot:<version>")
    implementation("io.github.alexzhirkevich:compottie-network:<version>")
    implementation("io.github.alexzhirkevich:compottie-resources:<version>")
}
[versions]
compottie="<version>"

[libraries]
compottie = { module = "io.github.alexzhirkevich:compottie", version.ref = "compottie" }
compottie-dot = { module = "io.github.alexzhirkevich:compottie-dot", version.ref = "compottie" }
compottie-network = { module = "io.github.alexzhirkevich:compottie-network", version.ref = "compottie" }
compottie-resources = { module = "io.github.alexzhirkevich:compottie-resources", version.ref = "compottie" }

Note

For projects with Android minSdk < 26 dot and network modules require desugaring

Usage

The following docs describe the Compottie 2.x usage. For Compottie 1.x docs please refer to the airbnb docs.

Compottie 2.0

Basic Usage

val composition by rememberLottieComposition {
    LottieCompositionSpec.JsonString(
        Res.readBytes("files/anim.json").decodeToString()
    )
}
val progress by animateLottieCompositionAsState(composition)

Image(
    painter = rememberLottiePainter(
        composition = composition,
        progress = { progress },
    ),
    contentDescription = "Lottie animation"
)

Or with the rememberLottiePainter overload that merges rememberLottiePainter and animateLottieCompositionsState()

val composition by rememberLottieComposition {
    LottieCompositionSpec.JsonString(
        Res.readBytes("files/anim.json").decodeToString()
    )
}

Image(
    painter = rememberLottiePainter(
        composition = composition,
        iterations = Compottie.IterateForever
    ),
    contentDescription = "Lottie animation"
)

LottieComposition

LottieComposition is the parsed version of your Lottie json file. It is stateless and can be cached/reused freely. Call rememberLottieComposition(spec) to create new composition. LottieCompositionSpec is an open interface that lets you select the animation source (string/zip, network/assets, etc.).

For example:

val animFromJsonRes by rememberLottieComposition {
    LottieCompositionSpec.JsonString(
        Res.readBytes("files/anim.json").decodeToString()
    )
}

val animFromUrl by rememberLottieComposition {
    LottieCompositionSpec.Url("https://example.com/anim.lotie")
}

val animFromArchiveRes by rememberLottieComposition {
    LottieCompositionSpec.DotLottie(
        Res.readBytes("files/anim.lottie")
    )
}

The type returned from rememberLottieComposition is

interface LottieCompositionResult : State<LottieComposition?>

This allows you to use it in two ways:

val composition: LottieComposition? by rememberLottieComposition(spec)

This will return null until the composition is parsed and then will return the LottieComposition object. Use this version in most cases, especially if you don't need any of the extra functionality on LottieCompositionResult.

val compositionResult: LottieCompositionResult = rememberLottieComposition(spec)

LottieCompositionResult lets you:

  1. Access the composition via compositionResult.value
  2. Access error, isLoading, isComplete, isFailure, and isSuccess properties.
  3. Call await() to await the parsed composition from a coroutine.

Animating/Updating Progress

You have the option of handling progress entirely yourself. If you choose to do that, just pass in progress to your LottieAnimation composable.

In most cases, you will want to use either animateLottieCompositionAsState() or LottieAnimatable. These APIs were designed to be analogous to the standard Jetpack Compose APIs. animateLottieCompositionAsState is analogous to animate*AsState and LottieAnimatable is analogous to Animatable.

The decision for whether to use one over the other is similar as well:

  • If your animation is very simple or a function of other state properties, use animateLottieCompositionAsState().
  • If you need to imperatively call animate or snapTo from something like a LaunchedEffect then use LottieAnimatable.

animateLottieCompositionAsState() returns and LottieAnimatable implements:

interface LottieAnimationState : State<Float>

animateLottieCompositionAsState()

val progress by animateLottieCompositionAsState(composition)
val progress by animateLottieCompositionAsState(
    composition,
    iterations = Compottie.IterateForever,
)
val progress by animateLottieCompositionAsState(
    composition,
    clipSpec = LottieClipSpec.Progress(0.5f, 0.75f),
)

LottieAnimatable

@Stable
class MyHoistedState {
    val lottieAnimatable = LottieAnimatable()
    val somethingElse by mutableStateOf(0f)
}
val composition by rememberLottieComposition(LottieCompositionSpec.RawRes(R.raw.animation))
val lottieAnimatable = rememberLottieAnimatable()
LaunchedEffect(Unit) {
    lottieAnimatable.animate(
        composition,
        iterations = Compottie.IterateForever,
        clipSpec = LottieClipSpec.Progress(0.5f, 0.75f),
    )
}

dotLottie (ZIP)

dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".

dotLottie animations are up to 10x smaller in size and can have auto-linked bundled assets (as well as external assets ofc).

compottie-dot module is required to use dotLottie animations in your app. It brings the new type of composition spec - LottieCompositionSpec.DotLottie.

You can also use DotLottie composition spec even without making a .lottie file just by ZIPping your animation with assets using deflate algorithm. The only limitation - animation can't be named as "manifest.json" and should contain exactly one .json file.

The DotLottie composition spec works both with dotLottie and simple ZIP files. For dotLottie files you can specify the animation to run if archive contains multiple animations

fun LottieCompositionSpec.Companion.DotLottie(
    archive: ByteArray,
    animationId: String?
) : LottieCompositionSpec

Images

Images should be avoided whenever possible. They are much larger, less performant, and can lead to pixelation. Whenever possible, try and make your animation consist solely of vectors. However, Lottie does support images in one of 4 ways:

  1. Baked into the Lottie json file. This is done via an option in the exporter (such as teh Bodymovin After Effects plugin). When done, images are encoded as a base64 string and embedded directly in the json file. This is the simplest way to use images because everything is contained in a single file and no additional work is necessary to make them work;
  2. Zipped with the json file in a single zip file. When parsing the animation, Lottie will unzip the animation and automatically link any images in zip file to the composition. These zip files can be stored in assets and loaded via LottieCompositionSpec.DotLottie (requires compottie-dot module) or downloaded via the internet and loaded via LottieCompositionSpec.Url;
  3. External images provided by LottieAssetsManager;
  4. Via dynamic properties.

LottieAssetsManager should be passed to rememberLottieComposition to load external resources. compottie-resources provides ready-to-use implementation that loads assets from compose-resources:

val painter = rememberLottiePainter(
    composition = composition,
    assetsManager = rememberResourcesAssetsManager(
        directory = "files", // by default
        readBytes = Res::readBytes
    )
)

Fonts

Text can be drawn in 2 ways: using fonts and using glyphs (when characters are baked to the animation as lottie shapes)

LottieFontManager should be passed to rememberLottiePainter to use custom fonts. compottie-resources provides ready-to-use implementation that loads fonts from compose-resources:

val painter = rememberLottiePainter(
    composition = composition,
    fontManager = rememberResourcesFontManager { fontSpec ->
        when (fontSpec.family) {
            "Comic Neue" -> Res.font.ComicNeue
            else -> null // default font will be used
        }
    }
)

URL loading

To load images remotely compottie-network module should be added as a dependensy. This module brings an additional composition spec called LottieCompositionSpec.Url

fun LottieCompositionSpec.Companion.Url(
    url : String,
    format: LottieAnimationFormat,
    client: HttpClient,
    request : NetworkRequest,
    cacheStrategy: LottieCacheStrategy,
)

that can be used to load JSON and dotLottie animations from the Internet.

LottieAnimationFormat is used to determine wheither animation is a JSON or dotLottie. If you left it Undefined, composition spec will automatically detect is this a JSON or dotLottie file.

Ktor HTTP client can be provided with client parameter.

Caching strategy can be set with cacheStrategy parameter. By default animations are cached in the device temp directory.

The network module also brings the NetworkAssetsManager that have similar parameters and can be used to load image assets. If you are using Url composition spec then specifying NetworkAssetsManager is redundant. Url composition spec automatically prepares url assets

Dynamic Properties

Lottie allows you to update animation properties at runtime. Some reasons you may want to do this are:

  1. Change colors for day/night or other app theme.
  2. Localize animation text
  3. Change the progress of a specific layer to show download progress.
  4. Change the size and position of something in response to a gesture.

Dynamic properties are created with rememberLottieDynamicProperties

val painter = rememberLottiePainter(
    composition = composition,
    dynamicProperties = rememberLottieDynamicProperties {
        shapeLayer("Precomposition 1", "Shape Layer 4") {
            transform {
                rotation { current -> current * progress }
            }
            fill("Group 1", "Fill 4") {
                color { Color.Red }
                alpha { .5f }
            }
            group("Group 4") {
                ellipse("Ellipse 1") {
                    // configure size, position of the ellipse named "Ellipse 1"
                }
                stroke("Ellipse 1 Stroke") {
                    // configure stroke named "Ellipse 1 Stroke" in the same group
                }
            }
        }
    }
) 

You can also use wildcards for declaring dynamic properties, where ** is any level deep wildcard and * is one level deep.

val painter = rememberLottiePainter(
    composition = composition,
    dynamicProperties = rememberLottieDynamicProperties {
        
        // for each layer named 'Shape Layer 4' on any level deep
        shapeLayer("**", "Shape Layer 4") {
            // for each fill named 'Fill 4' on the 2nd level deep
            fill("*", "Fill 4") {
                color { Color.Red }
                alpha { .5f }
            }
        }
    }
) 

Note, that final property building blocks (such as rotations, color, alpha) are called on EACH ANIMATION FRAME and should be cached if they don't rely on progress and have allocations or hard computations.

More info about dynamic properties for those who is not familiar with AE / Lottie format can be found here.