A tiny, promise-based library that moves your compiled with Emscripten C/C++ functions into a separate thread (Web Worker).
When working with WebAssembly and Emscripten, sometimes you have to import the Emscripten's 'glue' code that contains some information that is needed for the compiled code to run. This is a pretty big file (the one I use for testing is around 64Kb, compiled with -Oz option). If your C/C++ code performs only pure computational work without accessing the DOM there is no reason for the glue code to be run on the main thread.
The wasm-worker-api
moves compiled C/C++ code from the main thread into a Web Worker. It also does some tricky work for you (e.g. allocate/free the memory when using arrays).
A cool thing: if you want to move your glue code (as well as a
wasm
module) to a subdirectory, you don't have to deal with the Module.locateFile function and theemcc
's --pre-js option. Just pass a correct path (see the API section below) to thewasmWorkerAPI
and you're done.
The easiest way to get started is to use a CDN.
Include this in your index.html
:
<script src="https://unpkg.com/[email protected]/umd/index.min.js"></script>
Alternatively, you can install it via yarn
or npm
:
yarn add wasm-worker-api
And then import it:
import wasmWorkerAPI from 'wasm-worker-api'
// add.cc
#include <emscripten.h>
extern "C" {
EMSCRIPTEN_KEEPALIVE
int add (int a, int b) {
return a + b;
}
}
Compile the above C++ file with Emscripten, like this emcc add.cc -o build/add.js -s WASM=1
. The compilation results in the two files: add.js
(the 'glue' code) and add.wasm
.
<!-- index.html -->
<script src="https://unpkg.com/[email protected]/umd/index.min.js"></script>
<script>
// an array of objects that describe the exported C++ functions
const functions = [
{
name: 'add',
ret: 'number',
args: ['number', 'number']
}
]
async function init () {
// register the functions
// The Emscripten's glue code --------------------------
// will be loaded by a web worker, |
// not by the main thread |
const { add } = await wasmWorkerAPI(functions, 'build/add.js')
// now ready to call the functions
// The C++ 'add' function is running in a web worker,
// the main thread is free
console.log('5 + 2 = %d', await add(5, 2))
}
init()
</script>
wasmWorkerAPI (functions: Array<Object>, path: String) => Promise<api: Object>
Parameters:
-
functions
- an array of objects that describe exported C++ functions. The objects have the following shape:{ name: string, args?: Array<string>, ret?: string }
name
- the name of a C++ function.args
- an array of strings that represent types of the function's arguments. Possible values are:string
,number
,8
,U8
,16
,U16
,32
,U32
,F32
,F64
.ret
- the function's return value. Possible values are the same as withargs
.
The types
8
,U8
,16
,U16
,32
,U32
,F32
,F64
represent typed arrays.You can omit the
args
andret
properties if you define functions in theEMSCRIPTEN_BINDINGS
block and the functions don't accept or return arrays. -
path
- the path to the Emscripten's glue code. Note that the glue code and thewasm
module should be in the same directory.
Returns: a promise that resolves to an object containing compiled C/C++ functions. Every function in the object returns a promise that resovles to it's result.
-
Classes aren't supported (yet).
-
Currently, the
Module
object should contain the following methods:addOnPostRun
- in all cases.cwrap
- in all cases (except when you define your functions in theEMSCRIPTEN_BINDINGS
block)._malloc
and_free
- if arrays are either passed to or returned from a function.
-
If a C++ function returns an array (pointer), when you call it from JS you have to pass the array's length as the very last parameter because otherwise there is no way to know how many elements it contains. You don't need to mention this parameter in the
args
array when you call thewasmWorkerAPI
function.
Note: probably, you should avoid returning arrays from wasm functions at all because it requires some extra work on the JS side, which can easily become a performance bottleneck.