simject is a command-line tool and iOS dynamic library that allows iOS tweak developers to easily test their tweaks on the iOS Simulator.
simject is BSD-licensed. See LICENSE
for more information.
- Ensure that you have Xcode installed and ran at least once.
- Ensure that you have added your developer account in Xcode > Preferences > Accounts tab. This is required for code-signing some binaries used in simject.
- Ensure that there is "iOS Development" certificate listed once you clicked on "Manage Certificates", create one if there is not.
- Run these commands in a Terminal instance:
sudo xcode-select -s /Applications/Xcode.app
git clone https://github.com/akemin-dayo/simject.git
cd simject/
make all
Note: During the process, you may be asked by sudo
to enter your login password. Please note that it is normal for nothing to be displayed as you type your password.
Now, we need to create a version of CydiaSubstrate.framework
that has support for the x86_64
or arm64
(64-bit) and/or i386
(32-bit) architectures.
Unless you want to do it manually, you can use installsubstrate.sh
script to symlink CydiaSubstrate.framework
to the appropriate directory to every iOS runtime. Otherwise, continue reading.
If you use Xcode 10 (and above) and target iOS 12 (and above), you need to rely on substitute rather than cycript's included CydiaSubstrate.framework
.
This is due to the incompatible libstdc++
in iOS 12 simulator of Xcode 10. The Cydia Substrate from cycript that requires libstdc++
will not work, but will complain /usr/lib/libstdc++.6.dylib: mach-o, but not built for iOS simulator
. You can run the following commands to compile a working substitute framework:
# Xcode 10+ and iOS 12+
cd simject/
git clone https://github.com/PoomSmart/substitute.git
cd substitute/
./configure --xcode-sdk=iphonesimulator --xcode-archs=$(uname -m) && make
mv -v out/libsubstitute.dylib out/CydiaSubstrate
codesign -f -s - out/CydiaSubstrate
mkdir -p ../CydiaSubstrate.framework
mv -v out/CydiaSubstrate ../CydiaSubstrate.framework/CydiaSubstrate
cd .. && rm -rf substitute
Otherwise, run these commands to compile a working Cydia Substrate:
# Xcode 9 and below
cd simject/
curl -Lo /tmp/simject_cycript.zip https://cache.saurik.com/cycript/mac/cycript_0.9.594.zip
unzip /tmp/simject_cycript.zip -d /tmp/simject_cycript
mkdir -p CydiaSubstrate.framework
mv -v /tmp/simject_cycript/Cycript.lib/libsubstrate.dylib CydiaSubstrate.framework/CydiaSubstrate
rm -rfv /tmp/simject_cycript /tmp/simject_cycript.zip
-
Copy the resulting
CydiaSubstrate.framework
bundle to/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS${SDK_VERSION}.simruntime/Contents/Resources/RuntimeRoot/Library/Frameworks/
where${SDK_VERSION}
is your desired SDK version. If/Library/Frameworks
does not exist, you can create it manually.- Let
${XCODE}
beXcode
orXcode-beta
. - For runtimes bundled in Xcode 11+, copy the framework to
/Applications/${XCODE}.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Library/Frameworks/
. - For runtimes bundled in Xcode 9 - 10, copy the framework to
/Applications/${XCODE}.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Library/Frameworks/
.
- Let
-
Note that, from the step 1, you can symlink instead of copying
CydiaSubstrate.framework
to multiple places. This is whatinstallsubstrate.sh
does to ease your life.
-
Place your dynamic libraries and accompanying property lists inside
/opt/simject
to load them in the iOS Simulator. Do not deletesimject.plist
andsimject.dylib
. -
Inside the
bin
subdirectory, you will find theresim
command-line tool. Execute it to cause booted iOS Simulator(s) to respring and to be able to load tweaks. -
IMPORTANT: Please note that you will need to run
resim
every time the iOS Simulator reboots or if SpringBoard crashes by itself. -
resim
can respring multiple simulators (check its usage notes), provided that the selected Xcode version is 9.0 or above. -
Happy developing! (And don't make SpringBoard cry too hard... it has feelings, too! Probably.)
-
Open your project's
Makefile
. -
Set the correct
TARGET
for your machine.- For Intel Mac: Set
TARGET = simulator:clang::7.0
(a must for Xcode 10, with 64-bit compatibility) orTARGET = simulator:clang::5.0
otherwise (with 32-bit compatibility). Note that this is just an example, you can change the SDK version used and iOS version to target if you wish. - For Apple Silicon Mac: Set
TARGET = simulator:clang::12.0
.
- For Intel Mac: Set
-
Set the correct
ARCHS
for your machine.- For Intel Mac: If you want to support both 64-bit and 32-bit iOS Simulators, set
ARCHS = x86_64 i386
to your Makefile. If not (or if you're targeting iOS 11), setARCHS = x86_64
. - For Apple Silicon Mac: Set
ARCHS = arm64
. There is no 32-bit support.
- For Intel Mac: If you want to support both 64-bit and 32-bit iOS Simulators, set
-
make
your project and copy.theos/obj/iphone_simulator/${YOUR_TWEAK}.dylib
to/opt/simject/${YOUR_TWEAK}.dylib
. -
If there is already
/opt/simject/${YOUR_TWEAK}.dylib
, you have to delete it first before copying. -
Also make sure to copy
${YOUR_TWEAK}.plist
to/opt/simject/${YOUR_TWEAK}.plist
. simject will not load your tweak if you miss this step! -
An example tweak project is available in the
simjectExampleTweak/
subfolder. Use it as reference if you want. Its Makefile is also written so that you can just runmake setup
to copy over the dylib and its plist automatically. -
If you encountered a problem while signing dylibs:
error: The specified item could not be found in the keychain.
, you can try to fix it by following this or this. -
If you encountered a problem while signing dylibs:
iPhone Developer: no identity found
, check out this comment by iAlex11 (a neat way to get your identity is to runsecurity find-identity -p codesigning -v | head -n 1 | xargs | cut -d " " -f 2
).
Please understand that that testing your tweaks on the iOS Simulator is not necessarily a 100% accurate representation of how it will behave on an actual iOS device.
Certain features and frameworks are usually missing from or incomplete in the iOS Simulator (such as anything related to the Weather frameworks).
Yes, in most cases, it will work identically across both the iOS Simulator and a real iOS device, but there will always be some edge cases where this does not apply.
For those who want to test their preference bundle inside the simulator, you need to compile a simulator version of preferenceloader and do some extra steps that you can consult from here. It may not be as convenient as using only simject, but it works, at least.
Also, special thanks to PoomSmart for his countless contributions to the simject project! Without him, I would have never even had the idea of creating such a tool.