FLAnimatedImage is a performant animated GIF engine for iOS:
- Plays multiple GIFs simultaneously with a playback speed comparable to desktop browsers
- Honors variable frame delays
- Behaves gracefully under memory pressure
- Eliminates delays or blocking during the first playback loop
- Interprets the frame delays of fast GIFs the same way modern browsers do
It's a well-tested component that powers all GIFs in Flipboard. To understand its behavior it comes with an interactive demo:
- Apps that don't support animated GIFs yet
- Apps that already support animated GIFs but want a higher performance solution
- People who want to tinker with the code (the corresponding blog post is a great place to start; also see the To Do section below)
FLAnimatedImage is a well encapsulated drop-in component. Simply replace your UIImageView
instances with instances of FLAnimatedImageView
to get animated GIF support. There is no central cache or state to manage.
If using CocoaPods, the quickest way to try it out is to type this on the command line:
$ pod try FLAnimatedImage
To add it to your app, copy the two classes FLAnimatedImage.h/.m
and FLAnimatedImageView.h/.m
into your Xcode project or add via CocoaPods by adding this to your Podfile:
pod 'FLAnimatedImage', '~> 1.0'
If using Carthage, add following line into your Cartfile
github "Flipboard/FLAnimatedImage"
In your code, #import "FLAnimatedImage.h"
, create an image from an animated GIF, and setup the image view to display it:
FLAnimatedImage *image = [FLAnimatedImage animatedImageWithGIFData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"https://upload.wikimedia.org/wikipedia/commons/2/2c/Rotating_earth_%28large%29.gif"]]];
FLAnimatedImageView *imageView = [[FLAnimatedImageView alloc] init];
imageView.animatedImage = image;
imageView.frame = CGRectMake(0.0, 0.0, 100.0, 100.0);
[self.view addSubview:imageView];
It's flexible to integrate in your custom image loading stack and backwards compatible to iOS 6.
It uses ARC and the Apple frameworks QuartzCore
, ImageIO
, MobileCoreServices
, and CoreGraphics
.
It is capable of fine-grained logging. A block can be set on FLAnimatedImage
that's invoked when logging occurs with various log levels via the +setLogBlock:logLevel:
method. For example:
// Set up FLAnimatedImage logging.
[FLAnimatedImage setLogBlock:^(NSString *logString, FLLogLevel logLevel) {
// Using NSLog
NSLog(@"%@", logString);
// ...or CocoaLumberjackLogger only logging warnings and errors
if (logLevel == FLLogLevelError) {
DDLogError(@"%@", logString);
} else if (logLevel == FLLogLevelWarn) {
DDLogWarn(@"%@", logString);
}
} logLevel:FLLogLevelWarn];
Since FLAnimatedImage is licensed under MIT, it's compatible with the terms of using it for any app on the App Store.
- Support other animated image formats such as APNG or WebP (WebP support implemented here)
- Integration into network libraries and image caches
- Investigate whether
FLAnimatedImage
should become aUIImage
subclass - Smarter buffering
- Bring demo app to iPhone
This has successfully shipped to many people as is, but please do come with your questions, issues and pull requests!
- Dropbox
- Medium
- LiveBooth
- Design Shots
- lWlVl Festival
- Close-up
- Zip Code Finder
- getGIF
- Giffage
- Gifalicious
- Slack
- Telegram
- HashPhotos
- Ello
- Dumpert
If you're using FLAnimatedImage in your app please open a PR to add it to this list!