Skip to content

Commit

Permalink
Update v1.17.10
Browse files Browse the repository at this point in the history
  • Loading branch information
KurojakiKaoru committed Aug 25, 2021
1 parent 9912a1e commit 61e53e7
Show file tree
Hide file tree
Showing 840 changed files with 26,850 additions and 4,402 deletions.
244 changes: 79 additions & 165 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,173 +6,87 @@
Game music will no longer be included in our package for copyright reasons. If you need any reference to music, use the `sounds_definitions.json` file in the `sounds` directory.

## Resource Pack Changelogs
Specific changelogs for resource packs will now be included for every release on the [releases](https://github.com/ZtechNetwork/MCBVanillaResourcePack/releases) page.
To prevent a long list of game changelogs, the list will only go back 2 major versions.
As of v1.17 and up, specific changelogs for resource packs will be included for every release on the [releases](https://github.com/ZtechNetwork/MCBVanillaResourcePack/releases) page and on this README. Since all of the specific changes are not documented by Mojang, some listed will be based off of speculation. If any information is missing, please create an issue.

## Game Changelogs
### v1.16.220
## Changelogs
### v1.17.10
#### New Textures:
- Candle (White, Orange, Magenta, Light Blue, Yellow, Lime, Pink, Gray, Light Gray, Cyan, Purple, Blue, Brown, Green, Red, Black)
- Potted Azalea
#### Changes:
- Dye can now be used to change the color of sign text.
- Bug fixes, for more details [visit here](https://feedback.minecraft.net/hc/en-us/articles/360059426071).

### v1.16.210
#### Parity Changes:
- Players now experience ambient sounds in the Nether.
- Mobile players need to update the Minecraft Original Music Pack via the Marketplace to hear these new sounds.
- Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans.
#### Changes:
- Added F11 as a keyboard shortcut for Full Screen mode.
- Added text-to-speech volume slider in Audio Settings.
- Android Devices
- Our ability to support Android devices on KitKat OS or below is coming to an end. For more information, please [click here](https://help.minecraft.net/hc/en-us/articles/360045863292-What-are-the-Device-Requirements-to-run-Minecraft-).
- Players running this KitKat OS or below are not able to purchase a Realm from that device.
- Added the `fogs` folder to the resource pack.
- Bug fixes, for more details [visit here](https://feedback.minecraft.net/hc/en-us/articles/360057677072).

### v1.16.201
- Fixed the game failing to launch on multiple Windows 10 devices.
- Double Chests placed at chunk borders no longer become partially invisible and don't crash the game when they are opened.
- Shulker boxes no longer lose everything inside their inventory when undyed using a cauldron.
- Fixed main menu buttons being invisible on older AMD graphics cards.
- Fixed a crash that could occur after suspending and resuming while creating new world on Android.

### v1.16.200
#### New Features:
- The new RenderDragon graphics engine is now available on Windows 10.
- Minecraft with Ray Tracing is now available on Windows 10 devices with compatible graphics hardware.
- Minecraft on Windows 10 now uses OpenXR to support Windows MR and Oculus VR.
- Added a variety of volume sliders for sound categories. (eg. hostile, blocks, weather etc.)
- Bug fixes and parity changes, for more details [visit here](https://feedback.minecraft.net/hc/en-us/articles/360052712132-Minecraft-1-16-200-Bedrock-).

### v1.16.101
- Fixed players unable to connect to Realms when playing on cellular data on mobile devices.
- Fixed Minecoins not appearing after purchase until after restarting the game.

### v1.16.100
- Realms and Featured Servers are now available on PlayStation®.
- Added a new Achievements screen design and brand new achievement artwork.
- Over a dozen new Character Creator items have been added and can be unlocked with achievements.
- Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content.
- Added the new Mojang Studios logo splash screen on Android devices.
- Lots of bug fixes and parity changes, for more details [click here](https://feedback.minecraft.net/hc/en-us/articles/360052592091-Minecraft-1-16-100-Bedrock-).

### v1.16.61 (PS4 Only)
- Fixed additional crashes when signing into a Microsoft account.
- Fixed an issue where launching PS VR with Supersampling enabled caused crashes in VR Mode.

### v1.16.60 (PS4 Only)
- Improved stability and reduced crashes on PlayStation 4.

### v1.16.50 (iOS Only)
- Improved stability and reduced crashes on iOS devices.

### v1.16.42 (Playstation® VR)
- Playstation VR Support.

### v1.16.40
- Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch.
- Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4.
- Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen.
- Fixed a number of crashes on iOS devices.

### v1.16.21 (Switch Only)
- Fixed stability issues discovered when interacting with Minecraft and the home screen while signed in to Microsoft Accounts.

### v1.16.20
#### New Features:
- **Piglin Brute**
- Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there.
- Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren't afraid of anything.
- Piglin Brutes attack players on sight, no matter how the player is dressed.
- Piglin Brutes wield axes and don't need any armor because they're just that tough!

- **Crafting Interface Changes:**
- Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller.
- Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names.
- On controller, hovering over recipes will show them in the crafting grid when no recipe is selected.
- On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick.

- Bug Fixes. For more details, [click here](https://feedback.minecraft.net/hc/en-us/articles/360046901272-Minecraft-1-16-20-Bedrock-).

### v1.16.10
- Fixed broken trading screen slots on mobile devices.

### v1.16.1 (PS4 Only)
#### v1.16.1.04 Hotfix
- This update greatly improves stability of the game.

#### v1.16.1.03 Hotfix
- Implemented a workaround button combination on startup to clear the player's download cache on PS4.

#### 1.16.1 Hotfix
- Fixed several issues with Netherite items being lost in fire or lava.
- Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller.
- Recipe selected items put in the crafting input grid can now be hovered over with the controller to see their tooltip names.
- Fixed a crash that could occur when playing an emote and suspending the game.
- Fixed a crash that occurred on PlayStation 4 due to other players using custom skins.
- Emotes can no longer be equipped before unlocking them.
- Custom skins once again work properly on multiplayer.

### v1.16.0
- This changelog is too long to put here, you can view it [here](https://feedback.minecraft.net/hc/en-us/articles/360044928311-Minecraft-Nether-Update-1-16-0-Bedrock-).

### v1.14.60
- Bug Fixes.
- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360041875292-Minecraft-1-14-60-Bedrock-) for more info.

### v1.14.41 (PS4 Only)
- Bug Fixes.
- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360040449071-Minecraft-1-14-41-PS4-Only-) for more info.

### v1.14.30
- Bug Fixes.
- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360039685691-Minecraft-1-14-30-Bedrock-) for more info.

### v1.14.20
- Bug Fixes.
- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360038848252-Minecraft-1-14-20-Bedrock-) for more info.

### v1.14.1
- Bug Fixes.
- See the full [changelog](https://feedback.minecraft.net/hc/en-us/articles/360037581632-Minecraft-1-14-1-Bedrock-) for more info.

### v1.14.0 - Buzzy Bee Update
#### New Features:
- **PlayStation®4**
- Welcome PlayStation®4 players to the Bedrock version of Minecraft! All Bedrock platforms can now cross-play with PS4™ consoles. More information can be found in the [Minecraft for PlayStation®4 FAQ](https://help.minecraft.net/hc/en-us/articles/360037725571-Minecraft-for-PlayStation-TM-4-FAQ).
- **Bees!**
- Bees are cute, fuzzy, neutral mobs
- Don’t hurt them, they don’t want to hurt you
- Bees love pretty flowers and spend their lives gathering pollen from them
- After gathering pollen, bees fly back to their nest
- If a bee can't find pollen, it will return home
- If a bee doesn’t have a home nest, it will wander around until it finds one it can use
- Bees don’t like the rain and they sleep at night. They will return to their nest in these cases
- **Bee Nests and Beehives**
- Bee Nests generate in Flower Forests, Plains, and Sunflower Plains biomes
- When a bee visits a nest and completes its journey undisturbed, the level of honey increases
- Using shears on a full hive or nest will harvest Honeycomb and using a glass bottle will give a Honey Bottle
- Campfire smoke calms bees - Place one underneath the nest or hive to keep them in chill mode
- Redstone friendly! Dispensers can shear honeycombs from hives and nests
- **Honey Block**
- Greatly reduces movement speed and jump height, but also reduces fall damage
- You can “slide” down a wall of honey blocks to slow your fall (Parkour FTW!)
- When a honey block is piston-moved, adjacent blocks also move
- When a honey block is piston-moved, entities on top are moved along with it
- **Honeycomb Block**
- A decorative block that can be crafted with Honeycomb
- **New Achievements**
- Bee our guest - Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees (15G)
- Total Beelocation - Move and place a Bee Nest, with 3 bees inside, using Silk Touch (30G)
- Sticky Situation - Slide down a honey block to slow your fall (30G)

#### Changes:
- Updated to a fresh menu background full of bees
- Leads can now be used on Polar Bears, Parrots, Ocelots, and Dolphins
- Dispensers can now fill bottles with water and honey
- Tweaked the amount of XP dropped by animals to match Java Edition
- Most animals will now drop 1-3 XP when killed, but Dolphins now drop 0 XP
- Item tags can now be hidden in the inventory using the '/gamerule showtags' command
- The Ender Dragon rendering and animations are now fully data-driven.
- The Ender Crystal rendering and animations are now fully data-driven.
- The Horse rendering and animations are now fully data-driven.
- This work supports all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse versions including:
- v1 (engine version 1.2.5 and earlier)
- v2 (engine version 1.2.6 to 1.17.0)
- v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming.
- Updated UI (New Realms Menu)
- View the official changelog [here](https://feedback.minecraft.net/hc/en-us/articles/4404454406285-Minecraft-1-17-10-Bedrock-).

### v1.17.0
#### New Textures:
- **Mobs:**
- Axolotl
- Goat
- Glow Squid
- **Blocks/Items:**
- Powder Snow
- Glow Lichen
- Amethyst
- Amethyst Cluster/Bud
- Budding Amethyst
- Amethyst Shards
- Glow Inc Sac
- Glow Item Frame
- Glow Berries
- Tinted Glass
- Copper (Exposed, Weathered, Oxidized)
- Cut Copper (Stairs & Slabs included)
- Waxed Cut Copper (Stairs & Slabs included)
- Copper Ore
- Copper Ingot
- Lightning Rod
- Spyglass
- Raw Ore (Copper, Iron & Gold)
- Deepslate
- Infested Deepslate
- Cobbled Deepslate (Stairs, Fences and Slabs included)
- Polished Deepslate (Stairs, Fences and Slabs included)
- Chiseled Deepslate (Stairs, Fences and Slabs included)
- Deepslate Tiles (Stairs, Fences and Slabs included)
- Cracked Deepslate Tiles
- Deepslate Bricks
- Cracked Deepslate Bricks
- Deepslate Ore (Coal, Copper, Iron, Gold, Diamond, Lapis, Redstone, Emerald)
- Tuff
- Smooth Basalt
- Dripstone
- Pointed Dripstone
- Dripleaf (Big & Small)
- Moss Block
- Moss Carpet
- Azalea
- Flowering Azalea
- Azelea Leaves
- Flowering Azalea Leaves
- Rooted Dirt
- Hanging Roots
- Cave Vines
- Spore Blossom
- Bucket Axolotl
- Tinted Glass
#### Changes
- Added two new variables to the `biomes_client.json` file: `remove_all_prior_fog` and `inherit_from_prior_fog`, which control fog merging and/or inheritance.
- `remove_all_prior_fog`, when true, will clear all previous fog definitions stored on the stack, making the current pack the new `starting point` for fogs.
- `inherit_from_prior_fog`, when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
- `transparentattachable` tag should only affect rendering in first person camera perspective.
- Fixed Enchanted Bow's textures being too dark.
- Updated UI (Settings Menu, Marketplace)
- Added animation controllers for Goats, Axolotls & Glow Squids.
- Added new sound effects.
- Modified some block & mob textures.
- View the official changelog [here](https://feedback.minecraft.net/hc/en-us/articles/4402427632013-Minecraft-Caves-Cliffs-Part-I-1-17-0-Bedrock-).

```
All assets belong to Mojang & Microsoft.
Expand Down
63 changes: 63 additions & 0 deletions animation_controllers/axolotl.animation_controllers.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
{
"format_version": "1.10.0",
"animation_controllers": {
"controller.animation.axolotl.general": {
"initial_state": "default",
"states": {
"default": {
"animations": [
{
"play_dead": "query.is_playing_dead"
},
{
"swim_angle": "variable.moving && query.is_in_water && !query.is_on_ground"
}
]
}
}
},
"controller.animation.axolotl.move": {
"initial_state": "idle",
"states": {
"idle": {
"animations": [
{
"idle_float": "query.is_in_water && !query.is_on_ground && !query.is_playing_dead"
},
{
"idle_floor": "!query.is_in_water && query.is_on_ground"
},
{
"idle_floor_water": "query.is_in_water && query.is_on_ground"
},
"look_at_target"
],
"transitions": [
{
"moving": "variable.moving && !query.is_playing_dead"
}
]
},
"moving": {
"animations": [
{
"swim": "query.is_in_water && !query.is_on_ground"
},
{
"walk_floor": "!query.is_in_water && query.is_on_ground"
},
{
"walk_floor_water": "query.is_in_water && query.is_on_ground"
},
"look_at_target"
],
"transitions": [
{
"idle": "!variable.moving || query.is_playing_dead"
}
]
}
}
}
}
}
17 changes: 17 additions & 0 deletions animation_controllers/goat.animation_controllers.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
{
"format_version" : "1.10.0",
"animation_controllers" : {
"controller.animation.goat.move" : {
"initial_state" : "default",
"states" : {
"default" : {
"animations" : [
{
"walk" : "query.modified_move_speed"
}
]
}
}
}
}
}
20 changes: 20 additions & 0 deletions animation_controllers/humanoid.animation_controllers.json
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,26 @@
}
}
},
"controller.animation.humanoid.holding_spyglass" : {
"initial_state" : "default",
"states" : {
"holding_spyglass" : {
"animations" : [ "holding_spyglass" ],
"transitions" : [
{
"default" : "!variable.is_holding_spyglass"
}
]
},
"default" : {
"transitions" : [
{
"holding_spyglass" : "variable.is_holding_spyglass"
}
]
}
}
},
"controller.animation.humanoid.charging" : {
"initial_state" : "default",
"states" : {
Expand Down
Loading

0 comments on commit 61e53e7

Please sign in to comment.