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Start work on self hosted runner workflow
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desplesda committed Mar 14, 2024
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name: Run Tests (Self-Hosted) 🧪

env:
ACTIONS_RUNNER_DEBUG: true
ACTIONS_STEP_DEBUG: true

on:
push:
branches:
- self-hosted-runner
workflow_dispatch:

jobs:
buildAndTestForSomePlatforms:
concurrency:
group: ${{ github.workflow }}
cancel-in-progress: true # Cancel other jobs if another one arrives
name: Test on ${{ matrix.unityVersion }} for ${{ matrix.targetPlatform }}
runs-on: self-hosted
strategy:
fail-fast: false
max-parallel: 1 # Only run one at a time, to prevent license contention
matrix:
projectPath:
- YarnSpinner
unityVersion:
- 2021.3.1f1
# - 2022.2.1f1
# - 2023.1.1f1
targetPlatform:
# - StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
# - StandaloneLinux64 # Build a Linux 64-bit standalone.
# - iOS # Build an iOS player.
# - Android # Build an Android player.
# - WebGL # WebGL.
steps:
- name: Create empty Unity project
run: |
mkdir -p ${{ matrix.projectPath }}/Assets
mkdir -p ${{ matrix.projectPath }}/ProjectSettings
mkdir -p ${{ matrix.projectPath }}/Packages
# Add the Unity Input System package, and configure the new project to use
# both the Input System and the legacy Input Manager.
- name: Add Input System package
run: |
cat <<EOF > ${{ matrix.projectPath }}/ProjectSettings/ProjectSettings.asset
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!129 &1
PlayerSettings:
activeInputHandler: 2
EOF
cat <<EOF > ${{ matrix.projectPath }}/Packages/manifest.json
{
"dependencies": {
"com.unity.inputsystem": "1.0.2",
"com.unity.localization": "1.3.2"
}
}
EOF
- name: Check out to Packages/YarnSpinner
uses: actions/checkout@v2
with:
fetch-depth: 0
path: ${{ matrix.projectPath }}/Packages/YarnSpinner

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