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typos
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McJones committed Sep 21, 2023
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5 changes: 2 additions & 3 deletions CHANGELOG.md
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Expand Up @@ -13,7 +13,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- these methods `SaveStateToPersistentStorage` and `LoadStateFromPersistentStorage` are intended to replace the older `PlayerPref` based system for basic saves
- for more complex games we are still assuming you will need to craft your own bespoke save system.
- A new sample (User Input and Yarn) showing how you can use blocking commands and TMP Input fields to get input into Yarn variables.
- A new method (`ClearLoadedAssets`) to unload all cached assets from the `UnityLocalizedLineProvider`
- A new method (`ClearLoadedAssets`) to unload all cached assets from the `UnityLocalisedLineProvider`
- this is a dangerous method, use wisely.
- Projects can now provide a list of line IDs within a node using `GetLineIDsForNodes`
- this is intended to be used to precache multiple nodes worth of assets but might also be useful for debugging during development.
Expand All @@ -32,8 +32,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Please use `SaveStateToPersistentStorage` and `LoadStateFromPersistentStorage` instead.
- Dialogue Runner will now better wait for line providers to be ready before requesting lines
- This does have the potential issue of long load times for some larger nodes, in those cases we suggest you preload more lines using `GetLineIDsForNodes` on `YarnProject`
- `UnityLocalizedLineProvider` can now have it's default setting of removing unused assets disabled, this is useful when caching multiple nodes worth of assets

- `UnityLocalisedLineProvider` can now have it's default setting of removing unused assets disabled, this is useful when caching multiple nodes worth of assets

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