asset add wizard now matches documented behaviour #222
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name: Run Tests 🧪 | |
env: | |
ACTIONS_RUNNER_DEBUG: true | |
ACTIONS_STEP_DEBUG: true | |
on: | |
push: | |
branches: | |
- main | |
- develop | |
- 'feature/**' | |
paths: | |
- 'Editor/**' | |
- 'Runtime/**' | |
- 'Samples~/**' | |
- 'Tests/**' | |
workflow_dispatch: | |
jobs: | |
buildAndTestForSomePlatforms: | |
concurrency: | |
group: ${{ github.workflow }} | |
cancel-in-progress: true # Cancel other jobs if another one arrives | |
name: Test on ${{ matrix.unityVersion }} for ${{ matrix.targetPlatform }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
max-parallel: 1 # Only run one at a time, to prevent license contention | |
matrix: | |
projectPath: | |
- YarnSpinner | |
unityVersion: | |
- 2019.4.40f1 | |
- 2020.3.45f1 | |
- 2021.3.9f1 | |
- 2022.2.1f1 | |
- 2023.1.13f1 | |
targetPlatform: | |
# - StandaloneOSX # Build a macOS standalone (Intel 64-bit). | |
- StandaloneWindows64 # Build a Windows 64-bit standalone. | |
# - StandaloneLinux64 # Build a Linux 64-bit standalone. | |
# - iOS # Build an iOS player. | |
# - Android # Build an Android player. | |
# - WebGL # WebGL. | |
steps: | |
- name: Create empty Unity project | |
run: | | |
mkdir -p ${{ matrix.projectPath }}/Assets | |
mkdir -p ${{ matrix.projectPath }}/ProjectSettings | |
mkdir -p ${{ matrix.projectPath }}/Packages | |
# Add the Unity Input System package, and configure the new project to use | |
# both the Input System and the legacy Input Manager. | |
- name: Add Input System package | |
run: | | |
cat <<EOF > ${{ matrix.projectPath }}/ProjectSettings/ProjectSettings.asset | |
%YAML 1.1 | |
%TAG !u! tag:unity3d.com,2011: | |
--- !u!129 &1 | |
PlayerSettings: | |
activeInputHandler: 2 | |
EOF | |
cat <<EOF > ${{ matrix.projectPath }}/Packages/manifest.json | |
{ | |
"dependencies": { | |
"com.unity.inputsystem": "1.0.2" | |
} | |
} | |
EOF | |
- name: Check out to Packages/YarnSpinner | |
uses: actions/checkout@v2 | |
with: | |
fetch-depth: 0 | |
path: ${{ matrix.projectPath }}/Packages/YarnSpinner | |
- name: Fetch from Cache | |
uses: actions/cache@v2 | |
with: | |
path: ${{ matrix.projectPath }}/Library | |
key: Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ hashFiles(matrix.projectPath) }} | |
restore-keys: | | |
Library-${{ matrix.projectPath }}-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}- | |
- name: Run tests | |
uses: game-ci/[email protected] | |
id: testRunner | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
projectPath: ${{ matrix.projectPath }} | |
unityVersion: ${{ matrix.unityVersion }} | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
checkName: 'Test Results ${{ matrix.unityVersion }}-${{ matrix.targetPlatform }}' | |
# customParameters: -quit | |
- name: Upload test results | |
uses: actions/upload-artifact@v2 | |
if: always() | |
with: | |
name: Test results (edit + play, ${{ matrix.unityVersion }}-${{ matrix.targetPlatform }} | |
# path: ${{ steps.testRunner.outputs.artifactsPath }} | |
path: artifacts |