A Vulkan post processing layer. Currently, the only effects are:
- Contrast Adaptive Sharpening
- Fast Approximate Anti-Aliasing
- Enhanced Subpixel Morphological Anti-Aliasing
- Deband/Dithering
- 3D color LookUp Table
This one of my first projects ever. Look at the code at your own risk.
You need the Vulkan SDK to build this, and glslangValidator to compile the shader. GCC version 7 or higher is required.
On Arch-based distributions, they can be installed with:
pacman -Syu glslang vulkan-headers vulkan-tools vulkan-validation-layers
On Fedora, they can be installed with:
sudo yum install vulkan-headers vulkan-tools vulkan-validation-layers
On Solus, they can be installed with:
sudo eopkg it vulkan-headers vulkan-tools vulkan-validation-layers
Simply use
make
make install
Enable the layer with the environment variable. Since vkBasalt 0.2.0 there is one unified variable for 64-bit and 32-bit games.
ENABLE_VKBASALT=1 yourgame
with Steam, edit your launch options, e.g.:
ENABLE_VKBASALT=1 %command%
Settings like the CAS sharpening strength can be changed in the config file. The config file will be searched for in the following locations:
- a file set with the environment variable
VKBASALT_CONFIG_FILE=/path/to/vkBasalt.conf
vkBasalt.conf
in the working directory of the game$XDG_DATA_HOME/vkBasalt/vkBasalt.conf
or~/.local/share/vkBasalt/vkBasalt.conf
ifXDG_DATA_HOME
is not set/usr/share/vkBasalt/vkBasalt.conf
/usr/local/share/vkBasalt/vkBasalt.conf
If you want to make changes for one game only, you can create a file named vkBasalt.conf
in the working directory of the game and change the values there.