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vkBasalt

A Vulkan post processing layer. Currently, the only effects are:

  • Contrast Adaptive Sharpening
  • Fast Approximate Anti-Aliasing
  • Enhanced Subpixel Morphological Anti-Aliasing
  • Deband/Dithering
  • 3D color LookUp Table

Disclaimer

This one of my first projects ever. Look at the code at your own risk.

Build

You need the Vulkan SDK to build this, and glslangValidator to compile the shader. GCC version 7 or higher is required.

On Arch-based distributions, they can be installed with:

pacman -Syu glslang vulkan-headers vulkan-tools vulkan-validation-layers

On Fedora, they can be installed with:

sudo yum install vulkan-headers vulkan-tools vulkan-validation-layers

On Solus, they can be installed with:

sudo eopkg it vulkan-headers vulkan-tools vulkan-validation-layers

Simply use

make

Install

make install

Usage

Enable the layer with the environment variable. Since vkBasalt 0.2.0 there is one unified variable for 64-bit and 32-bit games.

ENABLE_VKBASALT=1 yourgame

with Steam, edit your launch options, e.g.:

ENABLE_VKBASALT=1 %command% 

Configure

Settings like the CAS sharpening strength can be changed in the config file. The config file will be searched for in the following locations:

  • a file set with the environment variableVKBASALT_CONFIG_FILE=/path/to/vkBasalt.conf
  • vkBasalt.conf in the working directory of the game
  • $XDG_DATA_HOME/vkBasalt/vkBasalt.conf or ~/.local/share/vkBasalt/vkBasalt.conf if XDG_DATA_HOME is not set
  • /usr/share/vkBasalt/vkBasalt.conf
  • /usr/local/share/vkBasalt/vkBasalt.conf

If you want to make changes for one game only, you can create a file named vkBasalt.conf in the working directory of the game and change the values there.

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a vulkan post processing layer

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