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Releases: WhiteCoreSim/WhiteCore-Dev

Testing WoaS packages

23 Nov 01:21
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As there has been an increase of interest expressed in WhiteCore, this release is to provide some WhiteCoreSim-on-a-stick (WoaS) packages to enable community testing and feedback

The attached files are compiled and pre-configured instances of the standalone setup of WhiteCore for Windows, Mac OSX (Intel) and Linux (x64) and are based on the current 0.9.6-RC1 tagged commit

All packages require the appropriate .NET or Mono to be installed and have been pre-tested
Windows will most likely have the .NET libraries preinstalled (4.8)
OSX and Linux may need Mono installed (packages compiled with V6 on Mac and Linux)

The packages also have some additional add-on modules that add functionality

  • Concierge for greeting newly arrived logins
  • FlexibleWind for variable weather
  • FractualTerrain for generating more complex terrain than the standard
  • IRCChat for connecting to your local IRC server (or external chat server) for inworld <> external chats
  • TidalWave to enable tide action on your island(s)
  • TreePopulator for auto generating growing (and dying) trees

All packages are pre-configured as the 'WhiteCore-on-a-stick' variation with a user login and two regions available
Note: The configuration of these packages can be re-configured as required for your use i.e add regions. avatars, users etc

  • A single 256x256 region that should be compatible with all viewers. This is the default 'landing area' region 'WoaS'
  • A variable 512x512 region that will require a viewer compatible with WhiteCore or OpenSim. (Verified with Firestorm Opensim version) This region is named 'WoaS512' on the world map. You will need to teleport to this region from the landing area.

Installation

The packages for Windows and Mac OSX are installer packages.

  • Run your downloaded installer and you will be guided through the installation process
  • These versions of WhiteCore will run in a terminal (command) window for administration purposes (if required)

Windows (~64Mb)

Run the included WoasLauncher application and select the 'WhiteCore Sim' entry

  • You may be asked to allow some system and network access. This is safe and normal for operation

Mac OSX (~74Mb)

Run/launch the WhiteCore application from the Applications folder, LaunchPad, Alfred etc.

  • You may be asked to allow system event access for Finder. This is safe and normal for operation

Linux (~64Mb)

The Linux package requires un-taring in a terminal window after which you will have a 'WhiteCoreSim' directory

  • Extract the archive ~$ tar -xzf WoaS_x64_Linux.tgz
  • Change to the WhiteCoreSim directory ~$ cd WhiteCoreSim
  • Startup WhiteCore ~$ ./sim_console.sh

Linux VM (~700Mb)

The WoaS_x64_Linux_VM.ova is a minimal virtual machine based on Alpine with all necessary libraries and WhiteCore installed
The VM was created in VirtualBox and exported using the Open Virtualization Format 2.0 standard

  • Import the VM to your choice of VM manager and run
  • Log in using the user account whitecore, password whitecore (A root user of root/root is also available for maintenance)
  • Change to the WhiteCoreSim directory ~$ cd WhiteCoreSim
  • Startup WhiteCore ~$ ./sim_console.sh

Logging In

After WhiteCore has fully started, use your favourite viewer of choice to 'your_local_IP_address:8002' or 'localhost:8002' / '127.0.0.1:8002'
You will need to add this grid address in the viewer preferences grid manager prior to login

  • Add your ':8002' to the 'Add a new grid' entry and click 'Apply' to query your sim and retrieve the required details. Your WhiteCore instance will be identified by 'My WhiteCore Simulator'

login URI : http://your_local_IP_address:8002 or http://127.0.0.1:8002 or http:localhost:8002
User Name : Simona Stick (female avatar)
User Name : Simon Stick (male avatar)
Password : 123 (for both avatars)

All feedback is welcomed via the discussions pages here, Libera Chat or MeWe (Details in the readme files)
Greythane

0.9.5.131

04 Aug 09:19
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0.9.5.131 Pre-release
Pre-release

This tag is to show how far WhiteCore currently has advanced since the last updates

Currently this version is the latest version that's live on the testing grid

The attached zip files are precompiled instances of WhiteCore for Windows and Mac OSX (Intel)
For Linux variations, download the source package and extract. Locate the 'aurobuild.sh' file and ensure it is executablee (chmod +x autobuild.sh). Execute ./autobuild.sh to configure and build WhiteCore
The WhiteCoreSim folder will contain your built files ready for running using the included scripts

Windows will most likely have the .NET libraries preinstalled
OSX and Linux will need Mono installed

The packages also have some additional add-on modules that add functionality

  • Concierge for greeting newly arrived logins
  • FlexibleWind for variable weather
  • FractualTerrain for generating more complex terrain than the standard
  • IRCChat for connecting to your local IRC server (or external chat server) for inworld <> external chats
  • TidalWave to enable tide action on your island(s)
  • TreePopulator for auto generating growing (and dying) trees

These are suitable for testing and evaluation. Unzipping the archive will result in a folder 'WhiteCoreSim' ready to run.
Note: There are no preloaded assets in these packages. You may import your OAR file(s) to proived a quick build environment

Codename "Kultarr"

18 Oct 10:59
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The WhiteCore Team is proud to present "Kultarr", the fourth release since the forking from AuroraSim and also the second release with a new building pattern.


UPDATE November 2022

Please use the latest release packages as the security requirements implemented by Google now prevent easy sharing of files


Please look at the Release Notes in the Documentation folder, ChangeLog.txt

What does this version NOT hold:

  • IWC / HG compatibility
  • Basic MarketPlace

Binaries

Pre-compiled packages ready to start building your Sim.
Windows x64
Windows x86
Mac OSX
Linux x64

WoaS

WhiteCore on a Stick packages are pre-configured and ready to run with default regions and avatars. These can be used as a basis for your own standalone requirements.
Windows x64
Windows x86
Mac OSX

0.9.3.0810

11 Aug 19:48
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0.9.3.0810 Pre-release
Pre-release

This tag is to show how far WhiteCore currently has advanced since the last Feb 14 snapshot

Starting September we will be freezing the code for a Release Candidate before releasing the new version

Codename "Giant Step"

01 Oct 23:32
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The WhiteCore Team is proud to present "Giant Step", the third release since the forking from AuroraSim and also the first release with a new building pattern.

What does this version hold:

  • New technique to upgrade regions / grid server
  • WebUI updates
  • Improved Currency handling (Monopoly)
  • Accurate Maptile rendering
  • New Capabilities added
  • New System users for MarketPlace and Currency
  • Massive refactoring of a lot of loose ends

What does this version NOT hold:

  • IWC / HG compatibility
  • Basic MarketPlace

0.9.2

05 Dec 10:15
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The WhiteCore Team is proud to present "Quokka", the second release since the forking from AuroraSim.

What does this version hold:

  • Layout changes to allow for easy updates without having to "play"with your current configurations

This means that from this version on, the only thing you need to replace in future versions is the bin folder and adjust your Configuration.

  • WebUI updates
  • New System users for the Library and RealEstate Owner
  • Load / Save Users through the use of CSV files
  • Code versioning
  • Log files show more detailed date / time information

What does this version NOT hold:

  • IWC / HG compatibility

0.9.1 Post Fixes

15 May 11:14
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This release has a lot of bug fixes from release 0.9.1 and is also the last release in the current style.

Codename "Frozen"

01 May 09:20
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The WhiteCore Team is proud to present "Frozen", the first release since the forking from AuroraSim.

After only 4 months of work, we are feeling confident enough to release this version.

What does this version hold:

  • Updated code for Warp3D
  • Updated LSL commands
  • Better (smart) creation of regions
  • Substitute a system 'missing' texture when a requested texture is not found
  • Date/Time updates for log files
  • Region restart code optimized

What does this version NOT hold:

  • IWC / HG compatibility