This version adds MaxTile support, a system that removes all sprite tile limitations from SMW and allows up to 128 sprite tiles on the screen and fixes priority issues between sprites, such as the key and keyhole.
Full changes:
- Adds MaxTile, a system responsible for managing OAM slots across the entire game. Via dynamic allocation, the system allows to you use ALL OAM slots for anything, including standard sprites with pretty high compatibility with previous resources. See MaxTile documentation for more information.
- The addition of MaxTile also fixes a few priority issues caused by NoMoreSpriteTileLimits.
- Now it's possible to detect SA-1 Pack and its version. See Programming guide for more information.