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here is a way that ive gone about recoding mic input on the iOS end of iVidCapPro.
inside unity, this option is
AudioCapture.Audio_Mic
i think this gets around the echo that some people were complaining about.
it records mic input, as well as what the phone outputs through the speakers.
in my case, im using this feature for recording AR animations which have sound,
and also capturing what people are saying when viewing the AR animations on their phone.
basically so people can share these videos on their socials.