GTAIV.EFLC.FusionFix v3.1.0
Update v3.1.1 available -> https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/releases/latest
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v3.1.0: Fixed an issue with "Cutscene Only" DoF setting
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v3.0.9: Added ForceNoMemRestrict parameter, this commandline option is enabled by default when using Fusion Fix now
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v3.0.9: Removed black void under the skydome
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v3.0.9: Fixed camera stutter when swimming with a controller
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v3.0.8: fixed CLEO Redux compatibility
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v3.0.6-3.0.7: Headlight Shadows option moved from ini to a phone cheat due to various issues. Call
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to enable and disable them(not recommended). -
v3.0.5: made "Night Shadow Quality" control resolution of night shadows, instead of "Shadow Quality"
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v3.0.4: more softlocking fixes with very high fps
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v3.0.3: Added an option to enable high resolution shadows via ini (doubles cascaded shadowmap resolution, very GPU intensive, previously known as FixCascadedShadowMapResolution option)
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v3.0.2: Fixed IMG counter display issue.
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v3.0.1: Added in-game "Tree Alpha" setting.
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v3.0.1: Added back the in-game "Shadow Filter" setting, which can be configured further in the ini.
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v3.0.1: Fixed AA not being applied properly if motion blur is enabled.
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v3.0.1: Fixed dark edges of PC grass textures.
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v3.0.1: Improved tree lod textures.
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v3.0.1: Added gta_trees_extended shader with normal and specular support
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v3.0.1: Fixed missing lod lights in cutscenes.
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v3.0.1: Added translations for in-game warnings.
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v3.0.1: Added more episodic content checks.
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Fixed glass shards not being colored
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Added Sun shafts
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Fixed vehicles: Stockade, Police Stockade, Enforcer, Ambulance, Fire Truck, Presidente, FlyUS Perennial, Habanero, Willard, PCJ, Sanchez, Sultan, Faggio, Burrito2, Stratum, Oracle
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Fixed camera stuttering while sprinting and turning with a controller
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Removed Console Shadows, instead added Lamp Shadows, Headlight Shadows and Vehicle Night Shadows
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Increased shadow render distance to pre 1.0.6.0 levels
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Fixed grass height
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Fixed rifle firing delay
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Added option to enable various episodic features (mod compatibility)
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Added options to customize shadow blur, bias, cascade blending and filter quality
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Added an option to fix autoexposure
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Refactored code of several fixes and features, and generally improved performance
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Improved depth of field quality
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Split postfx into separate passes to fix overlapping effects
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Fixed sky banding and color banding in general
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Restored console timecyc gamma bump (boosts gamma by a small amount)
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Ported postfx improvements to the phone camera
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Restored normal offset bias from pre-1.0.6.0 shadows and fixed peter panning on lower qualities
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Improved shadow filtering
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Improved shadow cascade blending and reduced pop-in
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Fixed shadow stretching or "aspect ratio" at certain camera angles
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Fixed shadow view distance being lower than the actual rendered distance
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Fixed distant shadows with cutoff penumbras
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Fixed blur artifacts between shadow cascades under some conditions
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Fixed shadow artifacts on water in some places and camera angles
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Fixed self shadowing issues with high FOV
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Fixed flickering when shadows of transparent objects overlap
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Added parameters to control shadow softness and bias
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Fixed outlines around objects when using DXVK
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Fixed black normalmap halos on several surfaces such as asphalt, sidewalks and rocks
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Improved tree vertex AO
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Partially fixed emissive windows visible through the fog near the far plane with depth write disabled
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Improved rain intensity calculation
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Fixed stuttery particle animations caused by patch 1.0.5.0
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Improved tree transparency and texture detail at long distances
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Added user defined "tree alpha multiplier" parameter to control leaf transparency
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Reduced procobj pop-in, but only up to about 25 view and detail distance
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Partially restored console object fade speed
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Removed screen door transparency from decals and some other shaders that shouldn't have it
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Fixed some opaque objects being erroneously included in the "stipple mask"
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Restored corona depth test in water reflections
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Added corona reflection intensity multiplier parameter
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Restored console behavior for terrain reflections
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Fixed white reflections on some meshes in Alderney caused by a previous tweak
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Added AO to gta_normal_spec_reflect_emissive if emissivity is 0 so it can be used to disable night shadows for certain objects
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Updated fixed Lampposts and disabled Lamppost objects' Night Shadows
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Added emissive depth write fix
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Added GXT overloading - game will load additional language#.gxt with ability to overwrite vanilla lines
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Localized FusionFix menu strings - might contain translation errors
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Raised Vehicle Livery limit, from 4 to 127
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Exposed Extended Limits
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Fixed P90 being selectable in vehicles on keyboard
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Removed broken shore foam effect
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Removed an option to customize rain droplets blur intensity
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Removed SSAA
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Removed Shadow Filter option
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Removed Improved Definition option - only Classic and Extra stays under off/on options
Contributors (click to expand)
@Tomasak @sTc2201 @MagicAl6244225 @Parallellines0451 @RaphaelK12 @Sergeanur @Ash-735 @akifle47