Recreation and modernization of original 2D 1986 game for Commodore 128 by Ray Arias
Structure of branches:
master: final product when ready
docs: documentation, visual art, and music files for LilyPond
Code branches are titled thus (O or N)/(Language(s))/(Library(ies))/Engine(s)):
O = TOG (The Original Game/Prototype) N = TNG (The New Game/Intermediate or Final)
Active Code Branch(es):
O/C++/SDL2: Code in C++ for TOG using SDL 2.0.8 (first test project Test0.dev sucessfully compiled 3 April 2018)