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chore(deps-dev): bump org.junit.jupiter:junit-jupiter-engine from 5.10.3 to 5.11.0 in /Scenamatica #27

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@dependabot dependabot bot commented on behalf of github Aug 14, 2024

Bumps org.junit.jupiter:junit-jupiter-engine from 5.10.3 to 5.11.0.

Release notes

Sourced from org.junit.jupiter:junit-jupiter-engine's releases.

JUnit 5.11.0 = Platform 1.11.0 + Jupiter 5.11.0 + Vintage 5.11.0

See Release Notes.

New Contributors

Full Changelog: junit-team/junit5@r5.10.3...r5.11.0

JUnit 5.11.0-RC1 = Platform 1.11.0-RC1 + Jupiter 5.11.0-RC1 + Vintage 5.11.0-RC1

See Release Notes.

New Contributors

Full Changelog: junit-team/junit5@r5.11.0-M2...r5.11.0-RC1

JUnit 5.11.0-M2 = Platform 1.11.0-M2 + Jupiter 5.11.0-M2 + Vintage 5.11.0-M2

See Release Notes.

New Contributors

Full Changelog: junit-team/junit5@r5.11.0-M1...r5.11.0-M2

JUnit 5.11.0-M1 = Platform 1.11.0-M1 + Jupiter 5.11.0-M1 + Vintage 5.11.0-M1

... (truncated)

Commits
  • 6b8e42b Release 5.11
  • 9430ece Allow potentially unlimited maxCharsPerColumn in Csv{File}Source (#3924)
  • 0b10f86 Polish release notes
  • 4dbd0f9 Let @TempDir fail fast with File annotated element and non-default file s...
  • 57f1ad4 Fix syntax
  • d78730a Prioritize tasks on critical path of task graph
  • b6719e2 Remove obsolete directory
  • d8ec757 Apply Spotless formatting to Gradle script plugins
  • dae525d Disable caching of some Spotless tasks due to negative avoidance savings
  • c63d118 Re-enable caching verifyOSGi tasks (issue was fixed in bnd 7.0.0)
  • Additional commits viewable in compare view

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Bumps [org.junit.jupiter:junit-jupiter-engine](https://github.com/junit-team/junit5) from 5.10.3 to 5.11.0.
- [Release notes](https://github.com/junit-team/junit5/releases)
- [Commits](junit-team/junit5@r5.10.3...r5.11.0)

---
updated-dependencies:
- dependency-name: org.junit.jupiter:junit-jupiter-engine
  dependency-type: direct:development
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
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github-actions bot commented Aug 14, 2024

Scenamatica for Minecraft 1.14.4

Summary


🤘 Rock on! All tests passed flawlessly! 🎸🤘


Tests run: 185, Failures: 0, Skipped: 2, Cancelled: 0, Time elapsed: 189.976 sec


Details

Full test results
Test Cause State Started at Finished at Elapsed Test description
actions_player_interact_block_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:10 PM 8/14/2024, 8:53:20 PM 10 sec Testing PlayerInteractBlockAction without argument works or not
actions_player_interact_block_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:00 PM 8/14/2024, 8:53:10 PM 10 sec Testing PlayerInteractBlockAction without specifying block works or not
actions_world_load PASSED RUNNING_MAIN 8/14/2024, 8:53:40 PM 8/14/2024, 8:53:49 PM 10 sec Testing WorldLoadAction works or not
actions_entity_place_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:26 PM 8/14/2024, 8:52:32 PM 7 sec Testing entity_place action without placer works or not
actions_block PASSED RUNNING_MAIN 8/14/2024, 8:50:57 PM 8/14/2024, 8:51:04 PM 7 sec Testing block action works or not
actions_block_break_5 PASSED RUNNING_MAIN 8/14/2024, 8:51:34 PM 8/14/2024, 8:51:41 PM 7 sec Testing block_break action outputs works or not
actions_block_break_4 PASSED RUNNING_MAIN 8/14/2024, 8:51:28 PM 8/14/2024, 8:51:34 PM 7 sec Testing block_break action without argument works or not
actions_block_break_2 PASSED RUNNING_MAIN 8/14/2024, 8:51:16 PM 8/14/2024, 8:51:22 PM 7 sec Testing block_break action without placer works or not
actions_entity_drop_item PASSED RUNNING_MAIN 8/14/2024, 8:52:03 PM 8/14/2024, 8:52:09 PM 7 sec Testing entity_drop_item action works or not
actions_block_2 PASSED RUNNING_MAIN 8/14/2024, 8:51:04 PM 8/14/2024, 8:51:10 PM 7 sec Testing block action to check if block is exists works or not
actions_player_interact_at_entity_6 PASSED RUNNING_MAIN 8/14/2024, 8:52:54 PM 8/14/2024, 8:53:00 PM 7 sec Testing PlayerInteractAtEntityAction works or not if the distance between the player and the entity is too far
actions_entity_place_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:32 PM 8/14/2024, 8:52:38 PM 6 sec Testing entity_place action without argument works or not
actions_entity_drop_item_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:14 PM 8/14/2024, 8:52:20 PM 6 sec Testing entity_drop_item action works or not
actions_entity_place PASSED RUNNING_MAIN 8/14/2024, 8:52:20 PM 8/14/2024, 8:52:26 PM 6 sec Testing entity_place action works or not
actions_block_break PASSED RUNNING_MAIN 8/14/2024, 8:51:10 PM 8/14/2024, 8:51:16 PM 6 sec Testing block_break action works or not
actions_block_break_3 PASSED RUNNING_MAIN 8/14/2024, 8:51:22 PM 8/14/2024, 8:51:28 PM 6 sec Testing block_break action without block works or not
actions_entity_place_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:38 PM 8/14/2024, 8:52:44 PM 6 sec Testing entity_place action without argument works or not
actions_entity_death PASSED RUNNING_MAIN 8/14/2024, 8:51:57 PM 8/14/2024, 8:52:03 PM 6 sec Testing entity_death action works or not
actions_block_place_3 PASSED RUNNING_MAIN 8/14/2024, 8:51:51 PM 8/14/2024, 8:51:57 PM 6 sec Testing block_place action without argument works or not
actions_block_place PASSED RUNNING_MAIN 8/14/2024, 8:51:41 PM 8/14/2024, 8:51:46 PM 6 sec Testing block_place action works or not
general_context_stage_gen_2 PASSED RUNNING_MAIN 8/14/2024, 8:50:51 PM 8/14/2024, 8:50:57 PM 6 sec Testing stage generation with flat works or not
general_context_stage_copy PASSED RUNNING_MAIN 8/14/2024, 8:50:41 PM 8/14/2024, 8:50:46 PM 6 sec Testing stage copy works or not
general_context_stage_gen PASSED RUNNING_MAIN 8/14/2024, 8:50:46 PM 8/14/2024, 8:50:51 PM 6 sec Testing stage generation works or not
actions_block_place_2 PASSED RUNNING_MAIN 8/14/2024, 8:51:46 PM 8/14/2024, 8:51:51 PM 5 sec Testing block_place action without block works or not
actions_entity_drop_item_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:09 PM 8/14/2024, 8:52:14 PM 5 sec Testing entity_drop_item action works without target specifying or not
actions_player_item_consume_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:23 PM 8/14/2024, 8:53:24 PM 2 sec Testing player_item_consume action with prepared item works or not
actions_player_item_consume_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:28 PM 8/14/2024, 8:53:29 PM 2 sec Testing player_item_consume action without argument works or not
actions_player_item_consume PASSED RUNNING_MAIN 8/14/2024, 8:53:21 PM 8/14/2024, 8:53:23 PM 2 sec Testing player_item_consume action works or not
actions_player_item_consume_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:24 PM 8/14/2024, 8:53:26 PM 2 sec Testing player_item_consume action without target works or not
actions_player_item_consume_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:26 PM 8/14/2024, 8:53:28 PM 2 sec Testing player_item_consume action without item works or not
actions_world_unload PASSED RUNNING_MAIN 8/14/2024, 8:53:49 PM 8/14/2024, 8:53:50 PM 2 sec Testing WorldUnloadAction works or not
general_context_actor_2 PASSED RUNNING_MAIN 8/14/2024, 8:50:40 PM 8/14/2024, 8:50:41 PM 1 sec Testing actor generation with ip and port works or not
actions_player_interact_entity_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:20 PM 8/14/2024, 8:53:20 PM 1 sec Testing PlayerInteractEntityAction works or not if the distance between the player and the entity is too far
actions_entity_projectile_launch_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:44 PM 8/14/2024, 8:52:44 PM 1 sec Testing entity_projectile_launch action with block shooter works or not
actions_inventory_click_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:45 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_click action without argument works or not
actions_player_item_break PASSED RUNNING_MAIN 8/14/2024, 8:53:20 PM 8/14/2024, 8:53:20 PM 1 sec Testing player_item_break action works or not
actions_server_broadcast_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:37 PM 8/14/2024, 8:53:37 PM 1 sec Testing broadcast action with selected recipients
actions_server_command_dispatch PASSED RUNNING_MAIN 8/14/2024, 8:53:38 PM 8/14/2024, 8:53:38 PM 1 sec Testing command_dispatch action works or not
actions_server_broadcast_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:37 PM 8/14/2024, 8:53:37 PM 1 sec Testing broadcast action with permissive recipients list
actions_server_broadcast_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:37 PM 8/14/2024, 8:53:37 PM 1 sec Testing broadcast action with selected recipients and strict mode
actions_server_broadcast_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:38 PM 8/14/2024, 8:53:38 PM 1 sec Testing broadcast action with permissive recipients list and strict mode
actions_player_respawn_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:33 PM 8/14/2024, 8:53:33 PM 1 sec Testing player_respawn (post) works or not
actions_player_respawn PASSED RUNNING_MAIN 8/14/2024, 8:53:32 PM 8/14/2024, 8:53:33 PM 1 sec Testing player_respawn action works or not
actions_player_respawn_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:33 PM 8/14/2024, 8:53:33 PM 1 sec Testing player_respawn action without target works or not
actions_player_respawn_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:33 PM 8/14/2024, 8:53:33 PM 1 sec Testing player_respawn action without argument works or not
actions_player_death PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:50 PM 1 sec Testing player_death action works or not
actions_player_interact_at_entity PASSED RUNNING_MAIN 8/14/2024, 8:52:53 PM 8/14/2024, 8:52:53 PM 1 sec Testing PlayerInteractAtEntityAction works or not
actions_player_bucket_fill_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:48 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerBucketFillAction without target works or not
actions_player_sprint_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:34 PM 8/14/2024, 8:53:35 PM 1 sec Testing player_sprint action with joining state managing works or not.
actions_server_broadcast PASSED RUNNING_MAIN 8/14/2024, 8:53:37 PM 8/14/2024, 8:53:37 PM 1 sec Testing broadcast action
actions_player_bucket_empty_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:48 PM 8/14/2024, 8:52:48 PM 1 sec Testing PlayerBucketEmptyAction without argument works or not
actions_player_bucket_fill PASSED RUNNING_MAIN 8/14/2024, 8:52:48 PM 8/14/2024, 8:52:48 PM 1 sec Testing PlayerBucketFillAction works or not
actions_player_bucket_fill_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerBucketFillAction without argument works or not
actions_player_death_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:50 PM 8/14/2024, 8:52:50 PM 1 sec Testing player_death action without argument works or not
actions_player_flight_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:51 PM 8/14/2024, 8:52:51 PM 1 sec Testing player_flight action with joining state managing works or not.
actions_player_sneak_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:34 PM 8/14/2024, 8:53:34 PM 1 sec Testing player_sneak action with joining state managing works or not.
actions_player_bucket_fill_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerBucketFillAction without block works or not
actions_entity_damage_by_entity PASSED RUNNING_MAIN 8/14/2024, 8:51:57 PM 8/14/2024, 8:51:57 PM 1 sec Testing entity_damage_by_entity action works or not
actions_player_item_damage PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:30 PM 1 sec Testing player_item_damage action works or not
actions_player_death_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:50 PM 8/14/2024, 8:52:50 PM 1 sec Testing player_death action without killer works or not
actions_player_chat PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerChatAction works or not
actions_player_interact_at_entity_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:53 PM 8/14/2024, 8:52:54 PM 1 sec Testing PlayerInteractAtEntityAction without position works or not
actions_player_interact_at_entity_5 PASSED RUNNING_MAIN 8/14/2024, 8:52:54 PM 8/14/2024, 8:52:54 PM 1 sec Testing PlayerInteractAtEntityAction without argument works or not
actions_player_interact_at_entity_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:53 PM 8/14/2024, 8:52:53 PM 1 sec Testing PlayerInteractAtEntityAction without entity works or not
actions_player_interact_at_entity_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:53 PM 8/14/2024, 8:52:53 PM 1 sec Testing PlayerInteractAtEntityAction without target works or not
actions_player_level_change PASSED RUNNING_MAIN 8/14/2024, 8:53:31 PM 8/14/2024, 8:53:31 PM 1 sec Testing PlayerChangeLevelAction works or not
actions_player_item_break_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:21 PM 8/14/2024, 8:53:21 PM 1 sec Testing player_item_break action without target works or not
actions_inventory_close PASSED RUNNING_MAIN 8/14/2024, 8:52:45 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_close action works or not
actions_player_interact_entity_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:20 PM 8/14/2024, 8:53:20 PM 1 sec Testing PlayerInteractEntityAction without entity works or not
actions_player_bucket_empty_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:48 PM 8/14/2024, 8:52:48 PM 1 sec Testing PlayerBucketEmptyAction without target works or not
actions_entity PASSED RUNNING_MAIN 8/14/2024, 8:51:57 PM 8/14/2024, 8:51:57 PM 1 sec Testing entity action works or not
actions_inventory_creative PASSED RUNNING_MAIN 8/14/2024, 8:52:45 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_creative action works or not
actions_inventory_open PASSED RUNNING_MAIN 8/14/2024, 8:52:46 PM 8/14/2024, 8:52:46 PM 1 sec Testing inventory_open action works or not
actions_player_level_change_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:32 PM 8/14/2024, 8:53:32 PM 1 sec Testing PlayerChangeLevelAction without target works or not
actions_inventory_close_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:45 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_close action without reason works or not
actions_player_bucket_empty PASSED RUNNING_MAIN 8/14/2024, 8:52:48 PM 8/14/2024, 8:52:48 PM 1 sec Testing PlayerBucketEmptyAction works or not
actions_player_level_change_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:31 PM 8/14/2024, 8:53:32 PM 1 sec Testing PlayerChangeLevelAction without level works or not
actions_player_advancement PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing PlayerAdvancementAction works or not
actions_player_kick_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:31 PM 8/14/2024, 8:53:31 PM 1 sec Testing player_kick action with kick message works or not
actions_player_kick_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:31 PM 8/14/2024, 8:53:31 PM 1 sec Testing player_kick action without target works or not
actions_player_kick_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:31 PM 8/14/2024, 8:53:31 PM 1 sec Testing player_kick action without argument works or not
actions_player_level_change_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:32 PM 8/14/2024, 8:53:32 PM 1 sec Testing PlayerChangeLevelAction without old level works or not
actions_player_level_change_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:32 PM 8/14/2024, 8:53:32 PM 1 sec Testing PlayerChangeLevelAction without argument works or not
actions_player_quit_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:32 PM 8/14/2024, 8:53:32 PM 1 sec Testing player_quit action without target works or not
actions_player_quit_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:32 PM 8/14/2024, 8:53:32 PM 1 sec Testing player_quit action without reason works or not
actions_server_tab_complete PASSED RUNNING_MAIN 8/14/2024, 8:53:38 PM 8/14/2024, 8:53:39 PM 1 sec Testing tab_complete action works or not
actions_inventory_click_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:45 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_click action without specifying target works or not
actions_player PASSED RUNNING_MAIN 8/14/2024, 8:52:46 PM 8/14/2024, 8:52:46 PM 1 sec Testing player action works or not
actions_player_gamemode PASSED RUNNING_MAIN 8/14/2024, 8:52:52 PM 8/14/2024, 8:52:52 PM 1 sec Testing PlayerGameModeAction works or not
actions_player_hotbar PASSED RUNNING_MAIN 8/14/2024, 8:52:52 PM 8/14/2024, 8:52:52 PM 1 sec Testing PlayerHotbarAction works or not
actions_player_hotbar_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:52 PM 8/14/2024, 8:52:53 PM 1 sec Testing PlayerHotbarAction without target works or not
actions_player_item_break_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:21 PM 8/14/2024, 8:53:21 PM 1 sec Testing player_item_break action without item works or not
actions_player_kick PASSED RUNNING_MAIN 8/14/2024, 8:53:31 PM 8/14/2024, 8:53:31 PM 1 sec Testing player_kick action works or not
actions_player_quit_1 PASSED RUNNING_MAIN 8/14/2024, 8:53:32 PM 8/14/2024, 8:53:32 PM 1 sec Testing player_quit action without argument works or not
actions_player_sneak PASSED RUNNING_MAIN 8/14/2024, 8:53:33 PM 8/14/2024, 8:53:33 PM 1 sec Testing player_sneak action works or not
actions_player_teleport PASSED RUNNING_MAIN 8/14/2024, 8:53:35 PM 8/14/2024, 8:53:35 PM 1 sec Testing player_teleport action works or not
actions_player_teleport_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:35 PM 8/14/2024, 8:53:35 PM 1 sec Testing player_teleport action without to-location works or not
actions_player_teleport_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:35 PM 8/14/2024, 8:53:36 PM 1 sec Testing player_teleport action without argument works or not
actions_server_whitelist_toggle PASSED RUNNING_MAIN 8/14/2024, 8:53:40 PM 8/14/2024, 8:53:40 PM 1 sec Testing whitelist_toggle action works or not
actions_inventory_click PASSED RUNNING_MAIN 8/14/2024, 8:52:44 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_click action works or not
actions_inventory_creative_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:46 PM 8/14/2024, 8:52:46 PM 1 sec Testing inventory_creative action without argument works or not
actions_inventory_open_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:46 PM 8/14/2024, 8:52:46 PM 1 sec Testing inventory_open action without specifying target works or not
actions_player_advancement_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing PlayerAdvancementAction works without specifying advancement works or not
actions_player_flight PASSED RUNNING_MAIN 8/14/2024, 8:52:51 PM 8/14/2024, 8:52:51 PM 1 sec Testing player_flight action works or not
actions_player_flight_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:51 PM 8/14/2024, 8:52:51 PM 1 sec Testing player_flight action with specified state works or not
actions_player_gamemode_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:52 PM 8/14/2024, 8:52:52 PM 1 sec Testing PlayerGameModeAction without specifying target works or not
actions_player_hotbar_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:53 PM 8/14/2024, 8:52:53 PM 1 sec Testing PlayerHotbarAction without argument works or not
actions_player_item_damage_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:30 PM 1 sec Testing player_item_damage action without slot works or not
actions_player_sprint PASSED RUNNING_MAIN 8/14/2024, 8:53:34 PM 8/14/2024, 8:53:34 PM 1 sec Testing player_sprint action works or not
actions_scenamatica_message PASSED RUNNING_MAIN 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:36 PM 1 sec Testing message action works or not
actions_scenamatica_milestone PASSED RUNNING_MAIN 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:36 PM 1 sec Testing milestone action works or not
actions_inventory_open_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:46 PM 8/14/2024, 8:52:46 PM 1 sec Testing inventory_open action without specifying inventory works or not
actions_inventory_open_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:46 PM 8/14/2024, 8:52:46 PM 1 sec Testing inventory_open action without argument works or not
actions_player_animation PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing player_animation action works or not
actions_player_animation_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing player_animation action works without target specifying or not
actions_player_animation_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:48 PM 8/14/2024, 8:52:48 PM 1 sec Testing player_animation action works without argument or not
actions_player_chat_5 PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerChatAction detecting works without arguments or not
actions_player_drop_item_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:50 PM 8/14/2024, 8:52:50 PM 1 sec Testing player_drop_item action with prepared item works or not
actions_player_drop_item_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:50 PM 8/14/2024, 8:52:50 PM 1 sec Testing player_drop_item action without target works or not
actions_player_drop_item_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:50 PM 8/14/2024, 8:52:51 PM 1 sec Testing player_drop_item action without item works or not
actions_player_drop_item_5 PASSED RUNNING_MAIN 8/14/2024, 8:52:51 PM 8/14/2024, 8:52:51 PM 1 sec Testing player_drop_item action without argument works or not
actions_player_flight_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:51 PM 8/14/2024, 8:52:51 PM 1 sec Testing player_flight action without target works or not
actions_player_flight_5 PASSED RUNNING_MAIN 8/14/2024, 8:52:51 PM 8/14/2024, 8:52:51 PM 1 sec Testing player_flight action without state works or not
actions_player_flight_6 PASSED RUNNING_MAIN 8/14/2024, 8:52:52 PM 8/14/2024, 8:52:52 PM 1 sec Testing player_flight action without state works or not
actions_player_gamemode_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:52 PM 8/14/2024, 8:52:52 PM 1 sec Testing PlayerGameModeAction without specifying gamemode works or not
actions_player_gamemode_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:52 PM 8/14/2024, 8:52:52 PM 1 sec Testing PlayerGameModeAction without arguments works or not
actions_player_item_damage_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:30 PM 1 sec Testing player_item_damage action without damage works or not
actions_player_item_damage_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:30 PM 1 sec Testing player_item_damage action without item works or not
actions_player_item_damage_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:30 PM 1 sec Testing player_item_damage action without argument works or not
actions_player_sneak_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:33 PM 8/14/2024, 8:53:34 PM 1 sec Testing player_sneak action with specified state works or not
actions_player_sneak_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:34 PM 8/14/2024, 8:53:34 PM 1 sec Testing player_sneak action without target works or not
actions_player_sneak_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:34 PM 8/14/2024, 8:53:34 PM 1 sec Testing player_sneak action without argument works or not
actions_player_sprint_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:34 PM 8/14/2024, 8:53:34 PM 1 sec Testing player_sprint action with specified state works or not
actions_player_sprint_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:35 PM 8/14/2024, 8:53:35 PM 1 sec Testing player_sprint action without target works or not
actions_player_sprint_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:35 PM 8/14/2024, 8:53:35 PM 1 sec Testing player_sprint action without argument works or not
actions_player_teleport_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:35 PM 8/14/2024, 8:53:35 PM 1 sec Testing player_teleport action without target works or not
actions_player_teleport_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:35 PM 8/14/2024, 8:53:35 PM 1 sec Testing player_teleport action without cause works or not
actions_scenamatica_message_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:36 PM 1 sec Testing message action without message works or not
actions_scenamatica_message_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:36 PM 1 sec Testing message action without recipient works or not
actions_scenamatica_message_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:36 PM 1 sec Testing message action without argument works or not
actions_server_tab_complete_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:39 PM 8/14/2024, 8:53:39 PM 1 sec Testing tab_complete action without sender works or not
actions_server_tab_complete_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:39 PM 8/14/2024, 8:53:39 PM 1 sec Testing tab_complete action without buffer works or not
actions_server_tab_complete_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:39 PM 8/14/2024, 8:53:39 PM 1 sec Testing tab_complete action without completions works or not
actions_server_tab_complete_5 PASSED RUNNING_MAIN 8/14/2024, 8:53:39 PM 8/14/2024, 8:53:39 PM 1 sec Testing tab_complete action without argument works or not
actions_server_tab_complete_6 PASSED RUNNING_MAIN 8/14/2024, 8:53:39 PM 8/14/2024, 8:53:39 PM 1 sec Testing tab_complete action by console works or not
actions_server_tab_complete_7 PASSED RUNNING_MAIN 8/14/2024, 8:53:39 PM 8/14/2024, 8:53:39 PM 1 sec Testing tab_complete action by implicit console works or not
actions_player_advancement_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing PlayerAdvancementAction works with criterion or not
actions_player_advancement_5 PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing PlayerAdvancementAction works without specifying target works or not
actions_player_advancement_6 PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing PlayerAdvancementAction works without argument works or not
actions_player_chat_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerChatAction detects the message without message or not
actions_player_chat_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerChatAction detects the message without target or not
actions_player_drop_item PASSED RUNNING_MAIN 8/14/2024, 8:52:50 PM 8/14/2024, 8:52:50 PM 1 sec Testing player_drop_item action works or not
actions_player_item_break_6 PASSED RUNNING_MAIN 8/14/2024, 8:53:21 PM 8/14/2024, 8:53:21 PM 1 sec Testing player_item_break action without target works or not
actions_player_chat_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:49 PM 8/14/2024, 8:52:49 PM 1 sec Testing PlayerChatAction detects the message with regex or not
actions_server_broadcast_6 PASSED RUNNING_MAIN 8/14/2024, 8:53:38 PM 8/14/2024, 8:53:38 PM 1 sec Testing broadcast action without argument works or not
actions_player_hotbar_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:53 PM 8/14/2024, 8:52:53 PM 1 sec Testing PlayerHotbarAction without slot works or not
actions_entity_projectile_launch PASSED RUNNING_MAIN 8/14/2024, 8:52:44 PM 8/14/2024, 8:52:44 PM 1 sec Testing entity_projectile_launch action works or not
actions_player_advancement_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:47 PM 8/14/2024, 8:52:47 PM 1 sec Testing PlayerAdvancementAction works with criterion or not
general_context_actor PASSED RUNNING_MAIN 8/14/2024, 8:50:57 PM 8/14/2024, 8:50:57 PM 1 sec Testing actor generation works or not
actions_player_interact_entity_4 PASSED RUNNING_MAIN 8/14/2024, 8:53:20 PM 8/14/2024, 8:53:20 PM 1 sec Testing PlayerInteractEntityAction without argument works or not
actions_inventory_close_4 PASSED RUNNING_MAIN 8/14/2024, 8:52:45 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_close action without arguments works or not
actions_player_2 PASSED RUNNING_MAIN 8/14/2024, 8:52:46 PM 8/14/2024, 8:52:47 PM 1 sec Testing player action works or not
actions_inventory_close_3 PASSED RUNNING_MAIN 8/14/2024, 8:52:45 PM 8/14/2024, 8:52:45 PM 1 sec Testing inventory_close action without specifying target works or not
actions_player_item_break_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:21 PM 8/14/2024, 8:53:21 PM 1 sec Testing player_item_break action with armor and specified item works or not
actions_player_item_damage_7 PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:30 PM 1 sec Testing player_item_damage action without item on requiring mode works or not
actions_player_item_break_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:20 PM 8/14/2024, 8:53:21 PM 1 sec Testing player_item_break action with armor works or not
actions_player_item_damage_6 PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:30 PM 1 sec Testing player_item_damage action without slot on requiring mode works or not
actions_scenamatica_negate PASSED RUNNING_MAIN 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:37 PM 1 sec Testing negate action works or not
actions_player_join PASSED RUNNING_MAIN 8/14/2024, 8:53:30 PM 8/14/2024, 8:53:31 PM 1 sec Testing player_join action works or not
actions_player_join_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:31 PM 8/14/2024, 8:53:31 PM 1 sec Testing player_join action without target works or not
actions_entity_spawn PASSED RUNNING_MAIN 8/14/2024, 8:52:44 PM 8/14/2024, 8:52:44 PM 1 sec Testing entity_spawn action works or not
actions_player_interact_entity_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:20 PM 8/14/2024, 8:53:20 PM 1 sec Testing PlayerInteractEntityAction without target works or not
actions_player_interact_entity PASSED RUNNING_MAIN 8/14/2024, 8:53:20 PM 8/14/2024, 8:53:20 PM 1 sec Testing PlayerInteractEntityAction works or not
actions_server_log_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:38 PM 8/14/2024, 8:53:38 PM 1 sec Testing server_log action without message or not
actions_server_log_3 PASSED RUNNING_MAIN 8/14/2024, 8:53:38 PM 8/14/2024, 8:53:38 PM 1 sec Testing server_log action without level or not
actions_server_log PASSED RUNNING_MAIN 8/14/2024, 8:53:38 PM 8/14/2024, 8:53:38 PM 1 sec Testing server_log action works or not
actions_entity_3 PASSED RUNNING_MAIN 8/14/2024, 8:51:57 PM 8/14/2024, 8:51:57 PM 1 sec Testing entity action outputs works or not
actions_entity_projectile_hit PASSED RUNNING_MAIN 8/14/2024, 8:52:44 PM 8/14/2024, 8:52:44 PM 1 sec Testing entity_projectile_hit action works or not
actions_entity_2 PASSED RUNNING_MAIN 8/14/2024, 8:51:57 PM 8/14/2024, 8:51:57 PM 1 sec Testing entity action to check if entity is available works or not
general_engine PASSED RUNNING_MAIN 8/14/2024, 8:50:40 PM 8/14/2024, 8:50:40 PM 1 sec Testing scenario engine works or not
actions_entity_damage PASSED RUNNING_MAIN 8/14/2024, 8:51:57 PM 8/14/2024, 8:51:57 PM 1 sec Testing entity_damage action works or not
general_definition_2 PASSED RUNNING_MAIN 8/14/2024, 8:53:50 PM 8/14/2024, 8:53:50 PM 1 sec Testing definition works or not
general_definition PASSED RUNNING_MAIN 8/14/2024, 8:53:50 PM 8/14/2024, 8:53:50 PM 1 sec Testing definition works or not
actions_scenamatica_milestone_2 SKIPPED STAND_BY 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:36 PM 1 sec Testing milestone action test skips or not
actions_scenamatica_milestone_sk SKIPPED STAND_BY 8/14/2024, 8:53:36 PM 8/14/2024, 8:53:36 PM 1 sec Testing milestone action test skips or not

License

This test report has been generated by Scenamatica and licensed under MIT License.
You can redistribute it and/or modify it under the terms of the MIT License.

@PeyaPeyaPeyang PeyaPeyaPeyang merged commit c691217 into develop Aug 19, 2024
30 of 32 checks passed
@dependabot dependabot bot deleted the dependabot/maven/Scenamatica/develop/org.junit.jupiter-junit-jupiter-engine-5.11.0 branch August 19, 2024 16:10
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