Releases: TFC-Metallum/TFCTech
TFCTech v1.2.16
Long time no see!
Today I bring you:
- Added config for induction crucible target temperature (#73)
- Added waila integration to the item you are looking at in the fridge (#72)
- Updated hevea recipes, textures and whatnot (#81, #77)
- Changed bowl name to fluid bowl, for clarification (#79)
- Removed Ash powder and sawdust, since TFC has now wood ash (#76)
- Fixed a config parsing issue with latex extractor (#80)
- Fixed CraftTweaker integration with Smeltery (#71)
TFCTech v1.2.15
Hi there, just bringing you a new update:
TFCTech v1.2.14
Long time no see!
I've been busy playing other games (Oxygen Not Included is a huuuge time sink), but that doesn't mean I have stopped developing mods and addons for Minecraft. So here I bring you a new update for TFCTech, have fun!
Changelog:
Fixed Winch recipe using old ore dict for long rods (Closes #59).
Fixed wires stacking different stages (Closes #58)
Levers can now be placed on the connector side of induction crucibles (Closes #60).
Fixed tfc patchouli book crashing because of glass recipe changes (Closes #63).
TFCTech v1.2.13
Heyo!
I bet some of you wanted this for a while now... So here, have it! You can now obtain sleeves! Oh, and while I was at it, why not a way to customize and add any tree you want to the list of valid rubber tapping ones? Yes, even those of DTTFC 😉
Changelog:
- Added config to set which blocks are considered rubber trees (defaults to DTTFC hevea and our own registered hevea in TFC, Closes #45).
- Added (finally) a way to obtain sleeves via molds (Closes #35).
- Added russian translation.
- Fixed a few annoying log errors in unmolding recipes.
- Fixed sleeve placement not searching hammer in offhand slot.
TFCTech v1.2.12
TFCTech v1.2.11
TFCTech v1.2.10
Hey there! Had to push this new build to fix TFC dependency.
Here's the changelog:
- Updated TFC dependency (Closed #52).
- Wire Drawing Bench will stop eating your wire stacks (Closed #53).
- Changed rods and long rods ore dictionary to matches GTCE (since that's the intention from start, Closed #51).
- Fixed a crash in chunk unloading when a device is running (Closed #50).
- Hopefully, fixed induction crucibles not heating metals (Closed #49).
TFCTech v1.2.9
Some more bug fixes in this new release:
- Updated TFC dependency to 1.0.0 (Closes #48).
- Added
sandSilica
ore dictionary registration to just after items (Closes #47). - Fixed missing energy gauge bottom pixel (Closes #44).
- Added lang entries to GUI tooltips (Closes #43).
- Fixed glass block mold knapping recipe (Closes #42).
- Wire drawing recipes will now ignore alpha (Closes #41).
TFCTech v1.2.8
Another release! This one has some bug fixes and some requested things:
- Fixed a bug in unmolding glass recipes (Closes #37).
- Added a config option to enable / disable glass recipe removal (Closes #39).
- Smeltery now will not void input if tank can't hold melting recipe (Closes #36).
- Added a tooltip to show the liquid state in Smeltery (Closes #38).
- Added a lit texture to cauldron
- Added smoke particles and burning sound effect to the Smeltery Firebox akin to TFC Firepit.
TFCTech v1.2.7
Continuing the Glassworking update:
- Changed powders, blowpipe (GUI and item), smeltery firebox & cauldron textures.
- Changed glass color to match the new textures.
- Added recipes for the firebox and cauldron.
- Added items to JEI information tab (why add a wiki when you can use JEI?)
- Removed glass recipes from TFC heating and vanilla's furnace.
Glassworking is now essentially complete! Feel free to report bugs / complain!