Introduce The purpose is to record and summarize the problems and experience encountered in daily study and work with Unity. Table of contents 基础 UI ray detection Async Loading DestroyImmediate Async、await 强引用,弱引用 热更新 Unity 工程文件 : firstpass / editor / editor-firstpass Common APIs Component Transform GameObject Object Application.streamingAssetsPath 存储 ScriptableObject 插件 AddressableAssets AddressableAssets安装 AddressableAssets基础使用 AddressableAssets热更新 AddressableAssets其他 UniTask 关于UniTask使用CancellationToken取消异步的总结 Epplus 平台 WebGL平台打包部署心得