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Movements overhaul #2189
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tornac1234
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Movements overhaul #2189
tornac1234
wants to merge
16
commits into
SubnauticaNitrox:master
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tornac1234:movements-overhaul
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…timization), added a setting to adjust movement latency
… with reduced packet load
…s latency managing, and files cleanup
…w one integrated in the new movement system
tornac1234
added
Type: bug
Area: vehicles
Related to vehicles (seamoth, cyclops, prawn)
Complexity: hard
Requires deep understanding and/or hard to setup and verify
Area: player
Related to player character actions
Type: enhancement
Issue is to be solved by implementing new features
labels
Nov 1, 2024
…being set correctly
This PR is now ready for both tests and reviews :) |
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Area: player
Related to player character actions
Area: vehicles
Related to vehicles (seamoth, cyclops, prawn)
Complexity: hard
Requires deep understanding and/or hard to setup and verify
Type: bug
Type: enhancement
Issue is to be solved by implementing new features
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Reason for PR 🤔:
Current state of vehicles movements is really poor, both for regular play, and for testing the brand new #2106.
+ the network optimization behind movements is currently really poor and mostly random
Latest rework of movements (after modpocalypse) messed up movements sync, and it was never that suitable for Nitrox.
Benefits of the PR 🤩:
Will drastically improve movements for players and vehicles:
Tasks for myself 🍙🍜🍣 (I kept the best ones 😋):
Tasks assigned to @Jannify 🍕🍔🍟 (thanks for proposing your help 😀):
Translations to be added to Weblate 📜🌐:
Context images for the translations: