Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The original idea was to understand why the server loading could seem infinite when I try to start a server, I had assumed the possibility of race condition since we're using parallelism at some point but in this current state it was quite complicated to determine given the current implementation which has a rather confusing control flow.
So I took the opportunity to try to clean this up while trying both investigate issues & upgrade to the latest version of AssetTools
Progress :
System.Drawing
reference in favor ofImageSharp
which is cross-platform for RandomSpawnTexture reading