Awesome tools and scripts to enhance your experience on the Build The Earth project!
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- Table of Contents
- 🚩 Project status 🚩
- About The Project
- Getting Started
- Installation
- Usage
- Default allowed & ignored blocks
- Roadmap
- Contributing
- License
- Contact
🚧I'm looking for a maintainer. Contact me if interested🚧
Feature requests are no longer accepted, only pull requests.
✨ The BTE generation is not perfect and some structures such as railway lines are missing. Doing it by hand is unthinkable given the curves and the number of measurements that would have to be taken. This set of tools will allow you to enjoy a better experience on BTE and build to your full potential.
You must have WorldEdit as a minimum but install the BTE modpack, it's preferable.
-
Download the Rhino Javacsript interpreter for Java, which you can get from here. Open the zip file, go to
/lib
and moverhino-1.7.12.jar
(or newer) to yourmods
Minecraft folder. (UsuallyC:\Users\[USERNAME]\Twitch\Minecraft\Instances\Build The Earth modpack\mods
on Windows) -
Download the latest version of BTE-scripts here and place the
craftscripts
folder in/config/worldedit
. -
(Recommended) Change the value of
scripting-timeout
to30000
or higher in/config/worldedit
. (3000
ms by default)
/cs <COMMAND> [ARGS]
🚀 These are WorldEdit scripts, if blocks are modified you have access to //undo
.
- help : Lists all available commands.
- tpll : Classic tpll command that also accepts
degrees minutes seconds
- draw : Traces any imported shape of an OpenStreetMap query - railroads, roads, etc.
- rails : Traces all railroads in an area
- railsnear : Traces all railroads around the player
- address : Get the closest address
- hedges : Traces all hedges in an area
- hedges : Traces all hedges around the player
- gis_fr : Get better elevation data in France
- gis_jp : Get better elevation data in Japan
- gis_no : Get better elevation data in Norway
- goto : TP the player to a precise place
Do you need another function? Request it here.
/cs help
Lists all available commands.
/cs tpll <latitude> <longitude> [altitude]
Classic tpll command that also accepts degrees minutes seconds
This modified version will take you to the highest block even if you've build already.
You don't need to remove the comma if there is one when you copy the coordinates.
Examples :
/cs tpll 47.58523 6.89725
/cs tpll 47.58523, 6.89725, 370
/cs tpll 47°35'6.32"N 6°53'50.06"E
/cs tpll 47°35'6.32"N, 6°53'50.06"E, 370
/cs draw <file> [block] [options]
Traces any imported shape of an OpenStreetMap query - railroads, roads, etc.
Default options:
{
"block": "gold_block",
"height": 1,
"offset": 0,
"onGround": true,
"ignoreBuildings": true,
"ignoreVegetation": true,
"ignoredBlocks": ["see below"],
"allowedBlocks": ["see below"]
}
Setup :
- Create a
drawings
folder inside/config/worldedit
. - Get a geoJSON/KML file of valid tracings / OR
- Choose one of the following links:
- Rails - bounding box (Select the desired region using the map)
- Rails - name (Replace with a specific railroad name) (find a railroad name)
- Click
Run
>Export
>download/copy as GeoJSON
- Place the file in the
drawings
folder.
Examples :
/cs draw rails1 iron_block
/cs draw file3 stone {"height":5,"onGround":false}
/cs rails [options]
Traces all railroads in an area
Default options:
{
"block": "iron_block",
"offset": 0,
"height": 1,
"regex": "^.*$",
"onGround": true,
"ignoreBuildings": true,
"ignoreVegetation": true,
"restrict": false,
"ignoredBlocks": ["see below"],
"allowedBlocks": ["see below"]
}
Examples :
/cs rails
/cs rails {"regex":"(subway|tram)"}
/cs railsnear <radius> [options]
Traces all railroads around the player
Default options:
{
"block": "iron_block",
"offset": 0,
"height": 1,
"regex": "^.*$",
"onGround": true,
"ignoreBuildings": true,
"ignoreVegetation": true,
"restrict": false,
"ignoredBlocks": ["see below"],
"allowedBlocks": ["see below"]
}
Examples :
/cs railsnear 7
/cs railsnear 50 {"regex":"(subway|tram)"}
/cs osm <query> [options]
Run an overpass query in an area and trace the path
Default options:
{
"block": "diamond_block",
"offset": 0,
"height": 1,
"onGround": true,
"ignoreBuildings": true,
"ignoreVegetation": true,
"restrict": false,
"ignoredBlocks": ["see below"],
"allowedBlocks": ["see below"]
}
Examples :
/cs osm way[highway~"^.*$"]
/cs osm way[railway~"(subway|tram)"] {"block":"stone"}
/cs osmnear <query> <radius> [options]
Run an overpass query in an area and trace the path around the player
Default options:
{
"block": "diamond_block",
"offset": 0,
"height": 1,
"onGround": true,
"ignoreBuildings": true,
"ignoreVegetation": true,
"restrict": false,
"ignoredBlocks": ["see below"],
"allowedBlocks": ["see below"]
}
Examples :
/cs osmnear way[highway~"^.*$"] 7
/cs osmnear way[railway~"(subway|tram)"] 50 {"block":"stone"}
/cs address
Get the closest address, for example:
Avenue de la Gare TGV, La Jonxion, Meroux, Meroux-Moval, Belfort, Territoire-de-Belfort, Bourgogne-Franche-Comté, France métropolitaine, 90400, France
/cs gis_fr [options]
/cs gis_jp [options]
/cs gis_no [options]
Get better elevation data in France, Japan, and Norway. For Norway, use a small work area.
Default options:
{
"smooth": true,
"ignoreWater": false,
"ignoredBlocks": ["see below"],
}
Examples:
/cs gis_fr
/cs gis_jp {"smooth":false,"ignoreWater":true}
/cs gis_no {"smooth":false}
/cs hedges [options]
Traces all hedges in an area
Default options:
{
"block": "leaves:4",
"height": 2,
"offset": 1,
"onGround": true,
"ignoreBuildings": true,
"ignoreVegetation": true,
"restrict": false,
"ignoredBlocks": ["see below"],
"allowedBlocks": ["see below"]
}
Examples :
/cs hedges
/cs hedges {"block":"stone","height":3}
/cs hedgesnear <radius> [options]
Traces all hedges around the player
Default options:
{
"block": "leaves:4",
"height": 2,
"offset": 1,
"onGround": true,
"ignoreBuildings": true,
"ignoreVegetation": true,
"restrict": false,
"ignoredBlocks": ["see below"],
"allowedBlocks": ["see below"]
}
Examples :
/cs hedgesnear 7
/cs hedgesnear 50 {"block":"stone","height":3}
/cs goto <search query>
Examples :
/cs goto Paris
/cs goto Abidjan
/cs goto Area 51, USA
/cs goto Machu Picchu, Peru
The blocks ignored by default are used to not draw a path on the vegetation.
[
'air',
'tallgrass',
'sapling',
'log',
'log2',
'leaves',
'leaves2',
'deadbush',
'red_flower',
'yellow_flower',
'red_mushroom',
'brown_mushroom',
'vine',
'waterlily',
'cactus',
'reeds',
'pumpkin',
'melon_block',
'snow_layer',
'double_plant'
]
The blocks allowed by default are used to not draw a path on existing buildings.
[
'air',
'grass',
'dirt',
'stone',
'sand',
'grass_path',
'concrete',
'gravel',
'water',
'lava'
]
📜 See the open issues and project boards for a list of proposed features (and known issues).
🏗️ Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Make sure that
yarn build
andyarn lint
do not generate errors - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE
for more information.
Icon library by Icons8.
Oganexon#2001 - Discord [email protected]