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Loudly Failing 🗣️ Part: Effects #7417
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…tionBar to EffHealth alphabetically
…dePlayerFromServerList to EffPathfind
…ayerInfoVisibility to EffWorldSave
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the same type of changes apply to the rest of the classes as well. i recognize not set
might be confused with not passing the expression. if you want, you can use <none>
, since this is the null-eq of skript
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Do you think there might be a way to do the getnode stuff in a syntax superclass rather than in each one?
Since you basically have almost all effects implementing |
I was thinking this too, but I'm not entirely sure. This seems like kind of thing that @sovdeeth wouldve thought about while designing this system, so would love to hear his thoughts. |
Short answer: no |
@cheeezburga Just for clarity, Sovde was answering about my comment of implementing it straight into Effect.class and not about what you and Kenzie were referencing. |
I'm talking about both of you |
Description
This PR implements SyntaxRuntimeErrorProducer on all relevant effects, with highlighting where possible and necessary, and generally cleans up/updates them to use modern conventions.
There were a few effects I left as is, as I thought they'd be overhauled sometime soon, or there was a significant recent PR changing them. Examples of these are:
EffBan
,EffVisualEffect
,EffVehicle
, etc.I think the way these are implemented looks nice for the user, and displays relevant information, but opinions are more than welcome on this! I also think I changed standards half way through the PR, so I'll go back and update some of the first ones if there's no problems with the format.
Target Minecraft Versions: any
Requirements: none
Related Issues: none