UI/UX Design Guide: this book explains one topic per page, like a big glossary, easy wiki, quick encyclopedia, or summary notes.
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- Edited by Joel Parker Henderson.
- For donations PayPal me or Venmo me.
- User Interface (UI)
- User Interface (UI) - benefits
- User Experience (UX)
- User Experience (UX) - benefits
- Customer Experience (CX)
- Customer Experience (CX) - benefits
- Developer Experience (DX)
- Developer Experience (DX) - benefits
- Empathy map + benefits
- Focus group
- Personas
- Journeys
- Voice of the Customer (VoC)
- Subject matter expert (SME)
- Design charrette
- Mind map
- Decision tree
- Gamification
- Design system
- Style guide
- Pattern library
- UK Government Design Principles
- Apple Human Interface Guidelines (HIG)
- Google Material Design
- Cognitive task analysis (CTA)
- Hierarchical task analysis (HTA)
- Workflow analysis (HTA)
- Critical incident technique (CIT)
- Diary study
- Anticipatory design
- Creative thinking techniques
- Brainstorming
- Active listening
- Thinking hats
- SCAMPER
- Futurespective
- Storyboard
- Storyboard - steps
- Mental model
- Dendrogram
- The map is not the territory
- Vision board
- Oblique strategies
- Abramović method
- Design canvas
- Mockups
- Wireframes
- Use cases
- User stories
- Use cases versus user stories
- MoSCoW method
- Low-fidelity prototype
- High-fidelity prototype
- WYSIWYG
- Kaizen a.k.a. continuous improvement
- Cognitive load
- Cognitive load - recommendations
- Usability friction
- Usability friction - recommendations
- Jakob’s Ten Usability Heuristics
- Activity diagram
- Sequence diagram
- Use case diagram
- State diagram
- Timing diagram
- Cause-and-effect diagram
- Fishbone diagram: see cause-and-effect diagram
- Ishikawa diagram: see cause-and-effect diagram
- Unified Modeling Language (UML)
- PlantUML
- Mermaid.js
- Big Hairy Audacious Goal (BHAG)
- Strategic balanced scorecard (SBS)
- Big design up front (BDUF)
- Domain-Driven Design (DDD)
- Behavior-Driven Development (BDD)
- Test-Driven Development (TDD)
- Gibson's affordance theory
- Accordion UI
- Drawer UI
- Ribbon UI
- Tree UI
- Wizard UI
- Progress indicator
- Header and footer
- Site map
- ARIA attributes
- Model-View-Controller (MVC)
- Paper cut bug
- Dark pattern
- Cross-cultural communication
- Communication styles
- Screen reader
- Keyboard shortcut (a.k.a. hotkey)
- Alternative text attribute
- Web Content Accessibility Guidelines (WCAG)
- UI for color blindness
- Typography
- Copywriting
- Microcopy
- Iconography
- Grid system
- Mobile-first design
- Reactive UI
- Low-code / no-code
- Text-To-Speech (TTS) and Speech-To-Text (STT)
- Progressive enhancement
- Graceful degradation
- Data schema
- Object-Relational Mapper (ORM)
- Split testing
- End-to-end testing
- Acceptance testing
- Localization testing
- Accessibility testing
- Screen reader testing
- Benchmark testing
- Shift-left testing
- Heatmap
- AI UI/UX
- AI form fill
- AI for product development
- AI content generator
- AI image generation
- AI internationalization/localization
- Universal Principles of Design by William Lidwell et al.
- The Design of Everyday Things by Donald Norman
- Envisioning Information by Edward R. Tufte
- Don't Make Me Think by Steve Krug
- Forms that Work by by Caroline Jarrett et al.
- The Humane Interface by Jef Raskin
- Quick wins
- Think outside of the box
- Out of scope
- Over the horizon
- For more see our Business Lingo Guide
- The Law of Demos (Kapor's Law)
- The Law of Conservation of Complexity (Tesler's Law)
- The Pareto Principle (The 80/20 Rule)
- Chesterton's fence
- For more see our Business Lingo Guide