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Shitmed: Implementing Existing Newmed Code Into SS14 #1159
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RSI Diff Bot; head commit e58d88a merging into 04cdc14 Resources/Textures/Interface/Targeting/Status/groin.rsi
Resources/Textures/Interface/Targeting/Status/head.rsi
Resources/Textures/Interface/Targeting/Status/leftarm.rsi
Resources/Textures/Interface/Targeting/Status/leftfoot.rsi
Resources/Textures/Interface/Targeting/Status/lefthand.rsi
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dont be scared at the test fail count btw :) tests DO NOT like recursive part dropping code as of now lmao |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Surgery is finally becoming a reality!! |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
found a bug (since this isnt actually merged i'll get executed for making a bug report ISSUE) in which if you take enough body damage to which it's crossed out with red lines and a grey background, it seems to be incapable of healing (through surgery***) |
Yeah I need to add a guidebook entry on the indicators since its hard to tell if its legitimate bugs, or people not knowing how it works. Basically that state you describe is the "Disabled" part state, some parts such as hands, arms or legs cause negative effects while thats going on, the state will remove itself once you heal the part enough (should be 60-80% of its original integrity). I'll try to reproduce it but im almost sure its just confusion due to me not adding any information on the disabled state. The health analyzer also needs some improvements to make this information clearer to the player, it will be worked upon over the course of the following two weeks along with refactors to surgery. |
oh, in that case there should probably be some kind of cap to the damage after disabled, to prevent someone being fucked because their corpse was in space for two minutes, like THERE NEEDS TO BE ONE, |
Yup, tend wounds keeps going until the part is fully healed and the body doesnt have the matching damage type anymore. As for the poison damage, skill issue, put gloves and mask on, dont commit malpractice If a body is that fucked, you should pivot to thinking of discarding, since its far cheaper in terms of time and resources to just attach new body parts, or move their brain to a donor body. Also remember you can reverse rot with a heart transplant as of now if you're hellbent on rescuing a given corpse. |
you can make the rats uneat a body by giving it a new heart... what. |
while we're on the topic of bugs, the surgery pain mood debuff seems to be broken. as in it literally never goes away. ever. i've waited entire three hour shifts with surgery at the START due to Space™ and was basically capped at mediocre because of |
epic webedit ops Signed-off-by: gluesniffler <[email protected]>
Whoops, didnt add the timeout attribute to the mood effect, fixed! |
Also for any future reports remember that we have a bug thread on the EE server, probably will be less cluttery to put them there. :blunt: |
Signed-off-by: gluesniffler <[email protected]>
Getting ready for a first round of "harassing maintainers for reviews" Todos for now are:
Could someone enable the test runners on this? I'd like to see how many tests are failing as of now. |
All tests passing. Only test fail is related to a funny heisenbug thats been plaguing us for a while (#1225). Should be good to start code reviews! |
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Description
The mythical surgery system. Heard whispered in hushed tones in the corners of [REDACTED], it has been real since 2 years ago. If you listen very carefully you might be able to hear the sound of arachne crashing the server.
Jokes aside. Lets set some expectations, ideally this will not mess too much with existing body code, besides trying to not die from all the fucking test fails, all the while introducing needed systems for handling wounds, surgery, part/organ manipulation, and displaying all of those to the players.
The PR in its current state is working properly, you can pick it up and get surgery on your server today, though of course its buggy due to the unhandled issues it has right now. If you do pick it up, give me a heads up and I'll see if I can help you out.
This PR is mostly intended as a public roasting ground for my shitcode, so that other contribs/maints can pitch in to help improve it as well.
TODO
Demo/Walkthrough
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Tasks currently being worked on:
Reported bugs that I haven't been able to replicate
Changelog
🆑 Mocho