0.3.0
Pre-release
Pre-release
0.3.0 (2024-06-08)
This update focused on making the story controller more general purpose for projects that want to take advantage of the storylet system for dialogue, but who don't need all the additional infrastructure provided by the full framework.
Added
- Added
Anansi.Story
class asInk.Runtime.Story
wrapper to enable people to use storylets without MonoBehaviour components. - Added
Anansi.DialogueManager
to take on some of the responsibilities that once belonged to theAnansi.StoryController
class. - Added skip typewriter effect when the space bar is pressed.
- Added
Anansi.SimulationController
class to manage ticking the simulation and updating characters' positions based on their schedules.
Changed
- Background images and character sprites now live within the UI Canvas hierarchy in the scene. They are no longer presented in world space.
- Combined various
Get__Input
external functions into a single function. - Moved action location storylet management to the
GameManager
Removed
Anansi.StoryController
has been removed, and its responsibilities divided among theGameManager
,DialogueManager
, andStory
classes.