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Change number of tests in README to 6000 :-)
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SanderMertens authored Jul 10, 2023
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Expand Up @@ -19,7 +19,7 @@ Flecs is a fast and lightweight Entity Component System that lets you build game
- Automatic component registration that works out of the box across shared libraries/DLLs
- Write free functions with [queries](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/queries/basics) or run code automatically in [systems](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/systems/pipeline)
- Run games on multiple CPU cores with a fast lockless scheduler
- Compiles warning-free on 8 compilers on all major platforms, with [CI](https://github.com/SanderMertens/flecs/actions) running more than 5000 tests
- Compiles warning-free on 8 compilers on all major platforms, with [CI](https://github.com/SanderMertens/flecs/actions) running more than 6000 tests
- Integrated [reflection framework](https://www.flecs.dev/flecs/group__c__addons__meta.html) with [JSON serializer](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/reflection/basics_json) and support for [runtime components](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/reflection/runtime_component)
- [Unit annotations](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/reflection/units) for components
- Powerful [query language](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/rules) with support for [joins](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/rules/setting_variables) and [inheritance](https://github.com/SanderMertens/flecs/tree/master/examples/cpp/rules/component_inheritance)
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