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# Resurge -- Minecraft Bedrock Edition Addon | ||
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[English](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README-en.md) [中文](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README.md) | ||
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> This addon is still in beta version. Features may change in future releases. | ||
> | ||
> Updates may be slow and sporadic due to the developer's limited availability and time. | ||
*Resurge* is an open-source addon currently under development for Minecraft Bedrock Edition (MC-BE). Its primary objective is to enhance the player's adventure by introducing a more challenging and thrilling gameplay experience. The key feature of *Resurge* revolves around the concept of mob rejuvenation upon their demise. Mobs may revive in a more formidable state, attract the attention of their fellow creatures, or retaliate with a death effect against their attackers, among other possibilities. Furthermore, this addon will introduce various variations to most hostile mobs and craft captivating storylines based on their transformations. | ||
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**Feel free to give any suggestions or customize the pack with your own creative ideas.** | ||
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## Development Progress and Future Schedule | ||
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> When does the Black Moon howl? | ||
> | ||
> Not during the full moon time. | ||
> | ||
> Not during the end of days. | ||
> | ||
> Not when walking alongside the flames. | ||
> | ||
> **Only during the moonless night**. | ||
### 1. Resurge -- Anger of Moonitars [Under Development] | ||
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The moon no longer looks like what it was. | ||
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- Creatures in the main world can be affected by the moon. | ||
- New force type: raged creatures | ||
- Boosts on existing hostile mobs for a harder survival, e.g. properties, skills, AI. | ||
- Death effects for normal creatures | ||
- Improvements on mob's usefulness | ||
- More weapons and armors | ||
- More items and structures | ||
- And more! | ||
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### 2. Resurge -- End of Days | ||
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The power of moon infiltrates to the ender world. | ||
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- Ender update as the main theme | ||
- New force type: ender creatures | ||
- Indigenous residents | ||
- Ruins and treasures | ||
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### 3. Resurge -- Fire Walk with Me | ||
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The power of moon infiltrates to the nether. | ||
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### 4. Resurge -- Moonless Doom | ||
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There're something different in the deep dark underground. | ||
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## File Structure | ||
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```python | ||
-- resurge_behavior | ||
-- animation_controllers | ||
-- animations | ||
-- entities | ||
-- functions | ||
-- items | ||
-- loot_tables | ||
-- recipes | ||
-- scripts | ||
-- spawn_rules | ||
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-- resurge_resource | ||
-- animation_controllers | ||
-- animations | ||
-- attachables | ||
-- entity | ||
-- materials | ||
-- models | ||
-- render_controllers | ||
-- sounds | ||
-- texts | ||
-- textures | ||
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-- documentation # This is the document for above folders in Chinese language, only changes are recorded | ||
-- resurge_behavior | ||
-- ... # Same as aboves | ||
-- resurge_resource | ||
-- ... # Same as aboves | ||
``` | ||
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# 复生 -- Minecraft基岩版附加包 | ||
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[English](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README-en.md) [中文](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README.md) | ||
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> 注意:附加包仍处于早期版本,部分特性可能会在更新中调整。 | ||
> | ||
> 由于作者时间与精力有限,附加包更新频率不固定,请降低期待。 | ||
*复生*附加包旨在增加原版游戏的难度,为玩家提供紧张刺激的生存体验。 | ||
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正如"复生"这个名称所示,该附加包的核心思想为使生物拥有"亡语"的能力。在生物在受到致命攻击后,会根据伤害类型与所处环境等情况作出不同的判定,其可能会以一种更强大的形态复活,也可能会召集周围的同类前来支援,或者只是单纯地给攻击者一个死亡反伤。 | ||
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除此以外,该附加包也引入了生物形态转换的概念,不同生物会在不同的情况下转变为其他的变种(如狂暴、黑暗等),沿着转换的思想,附加包在未来会引入一个精彩的故事线,以此完善附加包中世界的背景故事。 | ||
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**如果你有任何想法或者建议,欢迎和作者在issues中进行讨论!** | ||
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**体验附加包下的多人服务器,也可以加入作者的QQ群:610141436** | ||
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## 开发进度与未来规划 | ||
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> 黑月是否嚎叫? | ||
> | ||
> 不在满月之时, | ||
> | ||
> 不在终末时刻, | ||
> | ||
> 不与火焰同行, | ||
> | ||
> **只在无月之时。** | ||
### 1. 复生 -- 月神之怒 [进行中...] | ||
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月亮变得越发怪异,主世界生物也开始受之影响。 | ||
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- 新增物种变体:狂暴生物 | ||
- 现有的敌对生物会得到全面增强(属性、技能、AI等) | ||
- 现有主世界生物获得"亡语" | ||
- 生物的功能性增强(生存中的价值提高) | ||
- 更多的武器与防具 | ||
- 更多的物品与结构 | ||
- 敬请期待! | ||
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### 2. 复生 -- 终末时刻 | ||
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月亮的影响渗透至末地 | ||
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- 主题:末地更新 | ||
- 新增物种类型:末地生物 | ||
- 末地增加原住民 | ||
- 新的遗迹与生物 | ||
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### 3. 复生 -- 与火同行 | ||
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月亮的影响渗透至下界。 | ||
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### 4. 复生 -- 黑月诅咒 | ||
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主世界的地下传来奇怪的躁动。 | ||
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## 文件结构 | ||
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```python | ||
-- resurge_behavior | ||
-- animation_controllers | ||
-- animations | ||
-- entities | ||
-- functions | ||
-- items | ||
-- loot_tables | ||
-- recipes | ||
-- scripts | ||
-- spawn_rules | ||
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-- resurge_resource | ||
-- animation_controllers | ||
-- animations | ||
-- attachables | ||
-- entity | ||
-- materials | ||
-- models | ||
-- render_controllers | ||
-- sounds | ||
-- texts | ||
-- textures | ||
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-- documentation # 整个附加包的文档,使用中文撰写,只记录了相比原版的改动部分 | ||
-- resurge_behavior | ||
-- ... # 与上面的文件结构相同 | ||
-- resurge_resource | ||
-- ... # 与上面的文件结构相同 | ||
``` |
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documentation/resurge_behavior/animation_controllers/__template__.md
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# name | ||
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## name | ||
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description | ||
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```mermaid | ||
flowchart | ||
default | ||
``` | ||
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# 附件 | ||
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[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461) | ||
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### 空的流程图代码块 | ||
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```mermaid | ||
flowchart | ||
default | ||
``` | ||
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documentation/resurge_behavior/animation_controllers/entity.husk.md
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# entity.husk | ||
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## biome_detector | ||
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根据所处群系是否为沙漠/沙滩,进行状态的转换。 | ||
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```mermaid | ||
flowchart | ||
default <--> biome | ||
``` | ||
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# 附件 | ||
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[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461) | ||
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### 空的流程图代码块 | ||
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```mermaid | ||
flowchart | ||
default | ||
``` | ||
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documentation/resurge_behavior/animation_controllers/entity.normal.md
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# entity.normal | ||
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## wet_detector | ||
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根据是否在雨中或水中,进行状态的转换。 | ||
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```mermaid | ||
flowchart | ||
default <--> wet | ||
``` | ||
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## moon_stage | ||
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用于不同月相时,控制普通生物的不同表现。 | ||
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```mermaid | ||
flowchart | ||
default <--> moon_brightness0 | ||
default <--> moon_brightness1 | ||
default <--> moon_brightness2 | ||
default <--> moon_brightness3 | ||
default <--> moon_brightness4_day | ||
default <--> moon_brightness4_night | ||
``` | ||
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# 附件 | ||
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[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461) | ||
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### 空的流程图代码块 | ||
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```mermaid | ||
flowchart | ||
default | ||
``` | ||
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documentation/resurge_behavior/animation_controllers/entity.player.md
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# entity.player | ||
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## spawn_effect | ||
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玩家复活时的状态效果。 | ||
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```mermaid | ||
flowchart | ||
default <--> alive | ||
``` | ||
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# 附件 | ||
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[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461) | ||
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### 空的流程图代码块 | ||
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```mermaid | ||
flowchart | ||
default | ||
``` | ||
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