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90 changes: 90 additions & 0 deletions README-en.md
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# Resurge -- Minecraft Bedrock Edition Addon

[English](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README-en.md) [中文](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README.md)

> This addon is still in beta version. Features may change in future releases.
>
> Updates may be slow and sporadic due to the developer's limited availability and time.
*Resurge* is an open-source addon currently under development for Minecraft Bedrock Edition (MC-BE). Its primary objective is to enhance the player's adventure by introducing a more challenging and thrilling gameplay experience. The key feature of *Resurge* revolves around the concept of mob rejuvenation upon their demise. Mobs may revive in a more formidable state, attract the attention of their fellow creatures, or retaliate with a death effect against their attackers, among other possibilities. Furthermore, this addon will introduce various variations to most hostile mobs and craft captivating storylines based on their transformations.

**Feel free to give any suggestions or customize the pack with your own creative ideas.**


## Development Progress and Future Schedule

> When does the Black Moon howl?
>
> Not during the full moon time.
>
> Not during the end of days.
>
> Not when walking alongside the flames.
>
> **Only during the moonless night**.
### 1. Resurge -- Anger of Moonitars [Under Development]

The moon no longer looks like what it was.

- Creatures in the main world can be affected by the moon.
- New force type: raged creatures
- Boosts on existing hostile mobs for a harder survival, e.g. properties, skills, AI.
- Death effects for normal creatures
- Improvements on mob's usefulness
- More weapons and armors
- More items and structures
- And more!

### 2. Resurge -- End of Days

The power of moon infiltrates to the ender world.

- Ender update as the main theme
- New force type: ender creatures
- Indigenous residents
- Ruins and treasures

### 3. Resurge -- Fire Walk with Me

The power of moon infiltrates to the nether.

### 4. Resurge -- Moonless Doom

There're something different in the deep dark underground.



## File Structure

```python
-- resurge_behavior
-- animation_controllers
-- animations
-- entities
-- functions
-- items
-- loot_tables
-- recipes
-- scripts
-- spawn_rules

-- resurge_resource
-- animation_controllers
-- animations
-- attachables
-- entity
-- materials
-- models
-- render_controllers
-- sounds
-- texts
-- textures

-- documentation # This is the document for above folders in Chinese language, only changes are recorded
-- resurge_behavior
-- ... # Same as aboves
-- resurge_resource
-- ... # Same as aboves
```

94 changes: 94 additions & 0 deletions README.md
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# 复生 -- Minecraft基岩版附加包

[English](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README-en.md) [中文](https://github.com/SanJerry007/Resurge-Minecraft-Bedrock-Edition-Addon/tree/main/README.md)

> 注意:附加包仍处于早期版本,部分特性可能会在更新中调整。
>
> 由于作者时间与精力有限,附加包更新频率不固定,请降低期待。
*复生*附加包旨在增加原版游戏的难度,为玩家提供紧张刺激的生存体验。

正如"复生"这个名称所示,该附加包的核心思想为使生物拥有"亡语"的能力。在生物在受到致命攻击后,会根据伤害类型与所处环境等情况作出不同的判定,其可能会以一种更强大的形态复活,也可能会召集周围的同类前来支援,或者只是单纯地给攻击者一个死亡反伤。

除此以外,该附加包也引入了生物形态转换的概念,不同生物会在不同的情况下转变为其他的变种(如狂暴、黑暗等),沿着转换的思想,附加包在未来会引入一个精彩的故事线,以此完善附加包中世界的背景故事。

**如果你有任何想法或者建议,欢迎和作者在issues中进行讨论!**

**体验附加包下的多人服务器,也可以加入作者的QQ群:610141436**


## 开发进度与未来规划

> 黑月是否嚎叫?
>
> 不在满月之时,
>
> 不在终末时刻,
>
> 不与火焰同行,
>
> **只在无月之时。**
### 1. 复生 -- 月神之怒 [进行中...]

月亮变得越发怪异,主世界生物也开始受之影响。

- 新增物种变体:狂暴生物
- 现有的敌对生物会得到全面增强(属性、技能、AI等)
- 现有主世界生物获得"亡语"
- 生物的功能性增强(生存中的价值提高)
- 更多的武器与防具
- 更多的物品与结构
- 敬请期待!

### 2. 复生 -- 终末时刻

月亮的影响渗透至末地

- 主题:末地更新
- 新增物种类型:末地生物
- 末地增加原住民
- 新的遗迹与生物

### 3. 复生 -- 与火同行

月亮的影响渗透至下界。

### 4. 复生 -- 黑月诅咒

主世界的地下传来奇怪的躁动。



## 文件结构

```python
-- resurge_behavior
-- animation_controllers
-- animations
-- entities
-- functions
-- items
-- loot_tables
-- recipes
-- scripts
-- spawn_rules

-- resurge_resource
-- animation_controllers
-- animations
-- attachables
-- entity
-- materials
-- models
-- render_controllers
-- sounds
-- texts
-- textures

-- documentation # 整个附加包的文档,使用中文撰写,只记录了相比原版的改动部分
-- resurge_behavior
-- ... # 与上面的文件结构相同
-- resurge_resource
-- ... # 与上面的文件结构相同
```
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# name

## name

description

```mermaid
flowchart
default
```



# 附件

[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461)

### 空的流程图代码块

```mermaid
flowchart
default
```





















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# entity.husk

## biome_detector

根据所处群系是否为沙漠/沙滩,进行状态的转换。

```mermaid
flowchart
default <--> biome
```



# 附件

[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461)

### 空的流程图代码块

```mermaid
flowchart
default
```





















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# entity.normal

## wet_detector

根据是否在雨中或水中,进行状态的转换。

```mermaid
flowchart
default <--> wet
```



## moon_stage

用于不同月相时,控制普通生物的不同表现。

```mermaid
flowchart
default <--> moon_brightness0
default <--> moon_brightness1
default <--> moon_brightness2
default <--> moon_brightness3
default <--> moon_brightness4_day
default <--> moon_brightness4_night
```



# 附件

[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461)

### 空的流程图代码块

```mermaid
flowchart
default
```





















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# entity.player

## spawn_effect

玩家复活时的状态效果。

```mermaid
flowchart
default <--> alive
```



# 附件

[(15条消息) markdown 画图_whatday的博客-CSDN博客_markdown 画图](https://blog.csdn.net/whatday/article/details/88655461)

### 空的流程图代码块

```mermaid
flowchart
default
```





















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