A simple and easy-to-use Unity component to add juice and game feel to your games. This component shakes the camera using, instead of just random directions, the direction extracted from a perlin noise map. Making each movement feel more connected to the next one, and the shake overall, more fiscal and organic.
It was made following the tips of this amazing talk by Squirrel Eiserloh: Watch the youtube video.
See everything this component can do and how to use it on the documentation, here: S-LucasSerrano/CameraShaker/wiki
You can play with the sample project directly from your browser on the itch.io page of the asset: See on Itch.io.
How to add the package to your project:
If you have git installed on your computer, from Untiy go to Window
-> Package Manager
-> +
(top left) -> Add from Git Url
and paste the URL to the git repo or the specific release you want.
If you don't have git installed, just download the code from here by going to <> Code
on the top right -> Download .zip
, and add it to your project.
My name is Sergio Lucas Serrano! I'm a technical designer with a lot of focus on game feel. Check out my itch page to see my own games using this sweet camera shake!
Or contact me at:
You can use and/or modify this software for free in any personal or commercial project you want. If you end up using this in your games, let me know!
MIT License Copyright (c) 2021 S. Lucas Serrano More on the LICENSE.txt file.