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Godot 4 dynamic material export produces depth_draw_alpha_prepass which doesn't compile #592

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markeel opened this issue Mar 22, 2023 · 1 comment · May be fixed by #609
Open

Godot 4 dynamic material export produces depth_draw_alpha_prepass which doesn't compile #592

markeel opened this issue Mar 22, 2023 · 1 comment · May be fixed by #609
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@markeel
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markeel commented Mar 22, 2023

Material Maker version:
v1.2p1

OS/device including version:
Linux/Ubuntu 22.04

Issue description:
Expected to export shader that would compile in Godot 4.0

Steps to reproduce:
Use the ptex file below and then do File->Export Material->Godot->Godot 4.0
sample.ptex.txt

@markeel markeel added the bug Something isn't working label Mar 22, 2023
@poiati
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poiati commented May 8, 2023

Experiencing the same issue on Windows.

@poiati poiati linked a pull request May 9, 2023 that will close this issue
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