Releases
v0.3.9
General
Added a c
build word letter to pass the new compiledb=yes
to godot's build script.
Game
Reorganized the project's folder structure.
Created a proper model for the dungeon teleporters. Also fixed their spawn height, and made the terrain smooth under them in the world.
Now the dungeon teleporters won't all get highlighted when you mouse over one of them.
The character's skeleton is now not imported, but a native godot scene.
Converted all 3d models in the project to be native MeshDataResources.
The keybind text and cooldown count number can be turned off now for the actionbars in the game's settings.
Fixed the mouse filter of the aura frame. This makes the mouse work again in the top right corner.
Smaller fixes on the models. Also marked seams on them.
Mesh Data Resource Editor addon
Added the flip face action.
Added island rotation, and mirroring support to the uv editor.
Fixed face deletion when more that one faces are selected.
Fixed normal generation.
Smaller fixes.
Godoxel addon
Fixed the canvas clipping into other ui elements.
Fixed the save dialog.
Terraman engine module
Standardized class prefixes to Terrain. For example TerramanLibrary became TerrainLibrary.
Added a proper readme.md.
Smaller fixes.
Mesh Data Resource engine module
The importer in it can now save a copy of the imported resource in the project.
It can now handle meshes with multiple surfaces.
MeshDataResource now has an append_arrays()
helper method.
Smaller fixes to the importer.
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