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0.3.9

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@Relintai Relintai released this 14 Feb 15:37
· 328 commits to master since this release

General

  • Added a c build word letter to pass the new compiledb=yes to godot's build script.

Game

  • Reorganized the project's folder structure.
  • Created a proper model for the dungeon teleporters. Also fixed their spawn height, and made the terrain smooth under them in the world.
  • Now the dungeon teleporters won't all get highlighted when you mouse over one of them.
  • The character's skeleton is now not imported, but a native godot scene.
  • Converted all 3d models in the project to be native MeshDataResources.
  • The keybind text and cooldown count number can be turned off now for the actionbars in the game's settings.
  • Fixed the mouse filter of the aura frame. This makes the mouse work again in the top right corner.
  • Smaller fixes on the models. Also marked seams on them.

Mesh Data Resource Editor addon

  • Added the flip face action.
  • Added island rotation, and mirroring support to the uv editor.
  • Fixed face deletion when more that one faces are selected.
  • Fixed normal generation.
  • Smaller fixes.

Godoxel addon

  • Fixed the canvas clipping into other ui elements.
  • Fixed the save dialog.

Terraman engine module

  • Standardized class prefixes to Terrain. For example TerramanLibrary became TerrainLibrary.
  • Added a proper readme.md.
  • Smaller fixes.

Mesh Data Resource engine module

  • The importer in it can now save a copy of the imported resource in the project.
  • It can now handle meshes with multiple surfaces.
  • MeshDataResource now has an append_arrays() helper method.
  • Smaller fixes to the importer.