Changed preset name #16
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# This is a basic workflow to help you get started with Actions | |
name: Game Building & Publishing | |
env: | |
GODOT_VERSION: 4.2.2 | |
EXPORT_NAME: BlastOff | |
# Controls when the workflow will run | |
on: | |
# Triggers the workflow on push or pull request events but only for the "main" branch | |
push: | |
branches: actions-test | |
# Allows you to run this workflow manually from the Actions tab | |
workflow_dispatch: | |
# A workflow run is made up of one or more jobs that can run sequentially or in parallel | |
jobs: | |
# This workflow contains a single job called "build" | |
export-linux: | |
name: Linux export | |
container: | |
image: barichello/godot-ci:4.2.2 | |
# The type of runner that the job will run on | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates/ | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Adding env file | |
run: | | |
touch secrets.env | |
echo ${{ secrets.SW_API_KEY }} >> .env | |
- name: Linux release build | |
run: | | |
mkdir -v -p build/linux | |
godot --headless --import --export-release "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: linux | |
path: build/linux | |
export-android: | |
name: Android Export | |
container: | |
image: barichello/godot-ci:4.2.2 | |
# The type of runner that the job will run on | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates/ | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Adding env file | |
run: | | |
touch secrets.env | |
echo ${{ secrets.SW_API_KEY }} >> .env | |
- name: Adding keystore | |
run: | | |
echo ${{ secrets.RELEASE_KEYSTORE_BASE64 }} | base64 --decode > /root/release.keystore | |
sed 's@keystore/release=".*"@keystore/release="/root/release.keystore"@g' -i export_presets.cfg | |
sed 's@keystore/release_user=".*"@keystore/release_user="'${{ secrets.RELEASE_KEYSTORE_USER }}'"@g' -i export_presets.cfg | |
sed 's@keystore/release_password=".*"@keystore/release_password="'${{ secrets.RELEASE_KEYSTORE_PASSWORD }}'"@g' -i export_presets.cfg | |
- name: Android relase build | |
run: | | |
mkdir -v -p build/android | |
godot --headless --verbose --export-release "Android" ./build/android/$EXPORT_NAME.apk | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: android | |
path: build/android | |
export-web: | |
name: Web Export | |
runs-on: ubuntu-latest | |
container: | |
image: barichello/godot-ci:4.2.2 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates/ | |
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
- name: Web release build | |
run: | | |
mkdir -v -p build/web | |
godot --headless --verbose --export-release "Web" ./build/web/index.html | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: web | |
path: build/web | |
- name: Install rsync 📚 | |
run: | | |
apt-get update && apt-get install -y rsync | |
- name: Deploy to GitHub Pages 🚀 | |
uses: JamesIves/github-pages-deploy-action@releases/v4 | |
with: | |
branch: gh-pages # The branch the action should deploy to. | |
folder: build/web # The folder the action should deploy. | |