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Fixed bug where TessDisplacement.frag shader did not compile on some …
…graphics hardware Mainly affected AMD cards which have strict rules regarding unsized array indexing. The DETAIL_SAMPLER_COUNT define was not set correctly, resulting in a sampler array being unsized. Also incremented TreeBillboard.frag GLSL version to 440 to resolve array indexing compiler issue for some strict drivers. # Conflicts: # Assets/Core/Shaders/TessDisplacement.frag
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Matthew Reid
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Jul 22, 2024
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