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Changes the way we modify component values #183

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Commits on Mar 1, 2023

  1. Implements CVar

    PowerfulBacon committed Mar 1, 2023
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Commits on Mar 2, 2023

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Commits on Mar 5, 2023

  1. Adds NetVar

    PowerfulBacon committed Mar 5, 2023
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  3. NetVar framework

    PowerfulBacon committed Mar 5, 2023
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  4. Some messy netvars

    PowerfulBacon committed Mar 5, 2023
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Commits on Mar 14, 2023

  1. Adds the ability to queue arbitrary actions to run on a system thread

    This allows arbitrary actions to be called on a system without the requirement of a signal. This means that we can set the value of a variable on the thread which has ownership of that value.
    Note that these will not be networked and cannot be networked unlike signals.
    Hopefully this can be abstracted away when we introduce proper CVars and thread ownership management.
    PowerfulBacon committed Mar 14, 2023
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Commits on Mar 29, 2023

  1. Cvars

    PowerfulBacon committed Mar 29, 2023
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Commits on Mar 30, 2023

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Commits on Apr 6, 2023

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Commits on Apr 7, 2023

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Commits on Apr 29, 2023

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Commits on Apr 30, 2023

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Commits on May 3, 2023

  1. Processing systems

    PowerfulBacon committed May 3, 2023
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  6. Update NetCVar.cs

    PowerfulBacon committed May 3, 2023
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Commits on May 9, 2023

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Commits on May 16, 2023

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Commits on May 17, 2023

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Commits on Sep 13, 2023

  1. Update RenderCore.cs

    PowerfulBacon committed Sep 13, 2023
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Commits on May 12, 2024

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  2. Squashed commit of the following:

    commit 20586d0
    Author: PowerfulBacon <[email protected]>
    Date:   Sat Sep 16 22:15:29 2023 +0100
    
        Optimisations
    
    commit 3c287ec
    Author: PowerfulBacon <[email protected]>
    Date:   Sat Sep 16 21:33:53 2023 +0100
    
        Fixes rendering
    
    commit f9f3a1d
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 15:53:17 2023 +0100
    
        Some more stuff to get compilation working
    
    commit 2b889fd
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 14:57:03 2023 +0100
    
        Update PlaneRenderer.cs
    
    commit 861e9ba
    Merge: 5e5ad70 5eb6aa4
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 14:56:57 2023 +0100
    
        Merge branch 'main' into Render-Core-Rework
    
    commit 5e5ad70
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 14:37:27 2023 +0100
    
        Render core reworks
    
    commit 924bde2
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Sep 14 22:16:16 2023 +0100
    
        Updates the project manifest, merges render cores and renderers
    
    commit 5eb6aa4
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Sep 14 21:30:24 2023 +0100
    
        Update EULA (#179)
    
    commit 58010e2
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Sep 14 21:27:51 2023 +0100
    
        Adds the EULA (#178)
    
    commit e8efb77
    Author: PowerfulBacon <[email protected]>
    Date:   Wed Sep 13 19:15:10 2023 +0100
    
        ECS & Networking Refactoring (#170)
    
        * Implements CVar
    
        * Fixes a few things that didnt work
    
        * Adds NetVar
    
        * NetVar framework
    
        * Some messy netvars
    
        * Adds the ability to queue arbitrary actions to run on a system thread
    
        This allows arbitrary actions to be called on a system without the requirement of a signal. This means that we can set the value of a variable on the thread which has ownership of that value.
        Note that these will not be networked and cannot be networked unlike signals.
        Hopefully this can be abstracted away when we introduce proper CVars and thread ownership management.
    
        * Contents no longer uses this module which doesn't exist
    
        * Cvars
    
        * Implements world to act as a container for static instances
    
        * Implements entity system setup
    
        * Implements processing systems
    
        * Implements world specific events, down to 8 failing tests
    
        * Fixes a failing test case
    
        * Optimises signal call from 30000 => 7000000 (Still only 1% of just calling methods though)
    
        * Fixes network initialisation order issues
    
        * Fixes processing systems constantly firing if control was relinquished
    
        * Fixes entity systems becoming deadlocked
    
        * Processing systems
    
        * Fixes entity system processing
    
        * Disables processing system debug
    
        * Adds in a rendering scaling mode, fixes button test
    
        * Update ExampleRenderCore.cs
    
        * Update NetCVar.cs
    
        * Fixes CVAR network communications. Deletes automap
    
        * Render Core Depth Output
    
        * Adds the ability to fetch the depth texture and render texture from render cores
    
        * Implements proper depth drawing across render core layers
    
        * Removes the depth program
    
        * Fixes the tests not compiling
    
        * Update RenderCore.cs
    
        * Update NetworkingTest.cs
    
    commit eb22330
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Apr 6 22:53:06 2023 +0100
    
        Adds my discord link to the readme (#174)
    
    commit 52d56d5
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Apr 6 22:47:39 2023 +0100
    
        Create FUNDING.yml (#172)
    PowerfulBacon committed May 12, 2024
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  3. Squashed commit of the following:

    commit 20586d0
    Author: PowerfulBacon <[email protected]>
    Date:   Sat Sep 16 22:15:29 2023 +0100
    
        Optimisations
    
    commit 3c287ec
    Author: PowerfulBacon <[email protected]>
    Date:   Sat Sep 16 21:33:53 2023 +0100
    
        Fixes rendering
    
    commit f9f3a1d
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 15:53:17 2023 +0100
    
        Some more stuff to get compilation working
    
    commit 2b889fd
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 14:57:03 2023 +0100
    
        Update PlaneRenderer.cs
    
    commit 861e9ba
    Merge: 5e5ad70 5eb6aa4
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 14:56:57 2023 +0100
    
        Merge branch 'main' into Render-Core-Rework
    
    commit 5e5ad70
    Author: PowerfulBacon <[email protected]>
    Date:   Fri Sep 15 14:37:27 2023 +0100
    
        Render core reworks
    
    commit 924bde2
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Sep 14 22:16:16 2023 +0100
    
        Updates the project manifest, merges render cores and renderers
    
    commit 5eb6aa4
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Sep 14 21:30:24 2023 +0100
    
        Update EULA (#179)
    
    commit 58010e2
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Sep 14 21:27:51 2023 +0100
    
        Adds the EULA (#178)
    
    commit e8efb77
    Author: PowerfulBacon <[email protected]>
    Date:   Wed Sep 13 19:15:10 2023 +0100
    
        ECS & Networking Refactoring (#170)
    
        * Implements CVar
    
        * Fixes a few things that didnt work
    
        * Adds NetVar
    
        * NetVar framework
    
        * Some messy netvars
    
        * Adds the ability to queue arbitrary actions to run on a system thread
    
        This allows arbitrary actions to be called on a system without the requirement of a signal. This means that we can set the value of a variable on the thread which has ownership of that value.
        Note that these will not be networked and cannot be networked unlike signals.
        Hopefully this can be abstracted away when we introduce proper CVars and thread ownership management.
    
        * Contents no longer uses this module which doesn't exist
    
        * Cvars
    
        * Implements world to act as a container for static instances
    
        * Implements entity system setup
    
        * Implements processing systems
    
        * Implements world specific events, down to 8 failing tests
    
        * Fixes a failing test case
    
        * Optimises signal call from 30000 => 7000000 (Still only 1% of just calling methods though)
    
        * Fixes network initialisation order issues
    
        * Fixes processing systems constantly firing if control was relinquished
    
        * Fixes entity systems becoming deadlocked
    
        * Processing systems
    
        * Fixes entity system processing
    
        * Disables processing system debug
    
        * Adds in a rendering scaling mode, fixes button test
    
        * Update ExampleRenderCore.cs
    
        * Update NetCVar.cs
    
        * Fixes CVAR network communications. Deletes automap
    
        * Render Core Depth Output
    
        * Adds the ability to fetch the depth texture and render texture from render cores
    
        * Implements proper depth drawing across render core layers
    
        * Removes the depth program
    
        * Fixes the tests not compiling
    
        * Update RenderCore.cs
    
        * Update NetworkingTest.cs
    
    commit eb22330
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Apr 6 22:53:06 2023 +0100
    
        Adds my discord link to the readme (#174)
    
    commit 52d56d5
    Author: PowerfulBacon <[email protected]>
    Date:   Thu Apr 6 22:47:39 2023 +0100
    
        Create FUNDING.yml (#172)
    PowerfulBacon committed May 12, 2024
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  4. Merge remote-tracking branch 'origin/Render-Core-Rework' into Changes…

    …-the-way-we-modify-component-values
    PowerfulBacon committed May 12, 2024
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