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Mindustry Java Mod - Mineable Alloys 1.3.1

A Java Mindustry mod.

All alloys/intermetallic are now mineable, currently only works on Serpulo1 and editor

Features

  1. All alloys/intermetallic are directly mineable.

Future Plans

  1. Support for Erekir

Change Logs

v1.1

  • Add Spore Pod and Sand
  • Change Serpulo ore placement to be more random
  • Add settings so that you could decide which ore you want to activate2

v1.2

  • Add liquids/gases

v1.3

  • Add cache layers of liquids/gases
  • Change settings to chances in percentage of appearance, set it to 0 to disable

v1.3.1

  • Fix loading crash

1. Erekir ore placements are quite complicated, it's not as "regular" as Serpulo, which could be easily scaled to any amount of resources, I have tried a few placements but it's all not quite right and often "screw things up", since Erekir maps are mostly "packed" and require faster strategies and reactions, adding new resources to it seems to disrupt that and hinder you instead, even though making high-end resources such as carbide directly mineable seems tempting, but in reality, it's all more of a hindrance than a help, I don't know though, maybe I could find a perfect parameter in the future to place the ores, who knows?

2. By default, all ores are activated except Dormant Cyst, which is absolutely useless at the moment, but you could still activate it if you want.

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