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Update README.md
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PereViader authored Sep 8, 2024
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Expand Up @@ -677,11 +677,6 @@ If the parameter is left as `true`, when the container is disposed, it will firs
This is the necessary default behaviour due to the game likely needing those resources cleaned up for example from shared Additive scenes and wanting the default behaviour to be the safest.
If the scene the resource is created on will then be deleted, there is no need to destroy it during the disposal of the container, so feel free to set the parameter as `false`.



Section under construction, for now see the code https://github.com/PereViader/ManualDi/tree/main/ManualDi.Unity3d/Assets/ManualDi.Unity3d/Runtime


## EntryPoints

An entry point is a place where some context of your application is meant to start.
Expand Down Expand Up @@ -882,4 +877,4 @@ class Installer : MonoBehaviourInstaller
.LinkDontDestroyOnLoad();
}
}
```
```

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