Fix maximum sustainable stages calculations ignoring certain buffs/mods #7678
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Description of the problem being solved:
Essentially an improved version of #5164 that utilizes skill cache functionality. Additionally solves an order of calculations issue with certain effects (such as adrenaline) that get processed in
doActorMisc
causing them to not be applied to maximum sustainable stages calculations.Steps taken to verify a working solution:
For output from #7162 see Paliak#6