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2.0.0 Beta 2

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@PartTimeJS PartTimeJS released this 17 Jul 19:30
· 580 commits to master since this release

@here
==========WDR 2.0 Beta2==========

Manual Requirements:

  • Delete your DBs and let bot recreate. I am not doing db versioning at this time for migrations on beta versions. (This should be the only and last time during beta, but no promises).

Realease Notes:

  • Some optimizations and minor bug fixes.
  • All feeds should be good. (Please test to confirm)
  • Pokemon Subscriptions Active (Please add subs and test)
  • PvP Subscriptions Active (Please add subs and test)
  • Pokemon and PvP subscription commands are ready for testing. All other commands have been disabled due to new command directory structure.
  • It looks like these complex tiles put quite a bit of load on the tileserver. I am going to make the complex tiles optional at some point. I had some load issues and had to get rid of my high posting feeds that were really unneeded anyway.

Notable Bug Fixes:

  • Areas are fixed and showing properly in embeds.
  • Noticed i had .form_name in embed files indead of just .form. It's been changed to .form. Embed examples updated.

Config Changes:

  • raid_eggs.js changes to raid_egg.js. This is the default the bot looks for if no embed defined for a channel.
  • raids.js changes to raid_boss.js. This is the default the bot looks for if no embed defined for a channel.

New Things:

  • Groundwork laid for distance-based subscriptions. Once the Distance command is fixed, that can go into testing.
  • Type filters added to PvP subs/feeds. See filter example.
  • Generating master.json is now only dependent on raw protos and still self generating at each startup. (Automatic regeneration of the master file without a restart will be a thing when the bot realizes you're missing a form or object that RDM is sending)

Removed Items:

  • CP filter from Subscriptions and Feeds.

What Should Be Working:

  • All feeds
  • Pokemon & PvP Subscriptions (Needs Heavy Testing)
  • Pokemon & PvP Commands (Needs Heavy Testing)