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GS/HW: Backport some fixes from RT in RT PR #12185
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Did a dump run and didn't see anything break.
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Description of Changes
This is some fixes I made in the RT in RT PR #11461 which I'm backporting to master as they should really be separate and they help outside of that, especially with a bug with a WWE game which was being investigated.
Fix misdetection of draw as clear, when it was a fog effect.
Fix preload target overlap behaviour and allow smaller widths which overlap.
Reduce target expansion when it doesn't need to due to subtractive blend on black (clamped).
Create a new target if a move is done with the same target, but the new position is outside of the target.
Fix AEM color requirement check for sources.
Debugging stuff changes:
Fix some of the HTML generation for the GS dump runner when frames are missing, this stopped the image comparer working.
Added the real BP for targets on to the name of render targets and depth targets (not really needed for the moment).
Added FOG parameters to vertex information text file.
Rationale behind Changes
These weren't really related but needed sorting in master for some problems.
Suggested Testing Steps
Test listed games and general game selections. Hopefully performance should be about the same/better.
Fixes:
Flower Sun and Rain:
Master:
PR:
Tales of Rebirth:
Master:
PR:
WWE SmackDown! Here Comes the Pain:
Master:
PR: