This project provides a tiny C++ profiling library for monitoring:
- execution time
- CPU(s) usage
- memory usage
- GPU(s) usage and memory
This library aims at collecting metrics on embedded devices to monitor device performance while operating heavy tasks or booting for example. Those metrics can be useful to check that load is properly spread onto all CPU cores or that memory is not starved.
This library can also run on non-embedded devices like servers or desktop PCs. It is compatible with Linux and Windows.
Metrics are stored in a CSV file (the path is configurable).
The library is lightweight, simple and easy to use. It can be easily used from an existing application or integrated in a dedicated monitoring application.
Full API documentation is available here.
#include <uprofile/uprofile.h>
...
uprofile::start("uprofile.log");
uprofile::startSystemMemoryMonitoring(200);
uprofile::startCPUUsageMonitoring(200);
...
uprofile::stop();
uprofile::timeBegin("my_custom_function");
...
uprofile::timeEnd("my_custom_function");
uprofile::start("uprofile.log", 500000 /* max file size in bytes */);
It will generate two rotating files with the most recent events. With the above example, both files will be uprofile_0.log
and uprofile_1.log
.
The library also supports GPU metrics monitoring like usage and memory. Since GPU monitoring is specific to each vendor, an interface IGPUMonitor
is available to abstract each vendor monitor system.
To monitor a specific GPU, you must subclass IGPUMonitor
:
#include <uprofile/igpumonitor.h>
class MyGPUMonitor: public uprofile::IGPUMonitor {
public:
const std::vector<float>& getUsage() const override;
void getMemory(std::vector<int>& usedMem, std::vector<int>& totalMem) override;
}
As you can see from the interface methods, ccpuprofile
supports multi-gpu monitoring.
And then inject it at runtime to the uprofile
monitoring system:
uprofile::addGPUMonitor(new MyGPUMonitor);
uprofile::start("uprofile.log");
uprofile::startGPUMemoryMonitoring(200);
uprofile::startGPUUsageMonitoring(200);
Here is the list of GPUs supported by cppuprofile
- NVidia Graphics Cards (through
nvidia-smi
). Pass-DGPU_MONITOR_NVIDIA=ON
as compile option and injectuprofile::NvidiaMonitor
frommonitors/nvidiamonitor.h
asGPUMonitor
. Thenvidia-smi
tool should be installed into/usr/bin
directory.
The build process is based on CMake. Minimum version is 2.8.
$ cmake -Bbuild .
$ cmake --build build
By default, it generates a shared library on Linux and a dynamic library (DLL) on Windows. To link with this library on Windows, you must
pass -DUPROFILE_DLL
definition to CMake.
If you want to generate a static library, you must use -DBUILD_SHARED_LIBS=OFF
CMake option.
If you want to disable profiling in Release mode or if you want to only enable profiling in particular cases, you can use the PROFILE_ENABLED
option (set to ON
by default).
To disable the profiling:
$ cmake -Bbuild . -DPROFILE_ENABLED=OFF
The project also brings a tool for displaying the different metrics in a single view:
This tool is written in Python3. It requires a set of dependency packages. To install them:
$ pip3 install -r requirements.txt
Then
$ ./tools/show-graph uprofile.log
Note that you can filter the metrics to display with --metric
argument.
The project provides a C++ sample application called uprof-sample
that shows how to use the cppuprofile
library. You can build it with SAMPLE_ENABLED
option:
$ cmake -Bbuild . -DSAMPLE_ENABLED=ON
$ cmake --build build
$ ./build/sample/uprof-sample
A python binding pyuprofile
is available for exposing cppuprofile
library APIs to Python.
pyuprofile
depends on PyBind11
, so you need to install this library first:
For Ubuntu:
$ sudo apt install python-pybind11
Then, to build and install the module in your system
$ cd bindings/python
$ pip install .
$ CMAKE_COMMON_VARIABLES="-DGPU_MONITOR_NVIDIA=ON" pip install .
$ python bindings/python/sample.py
The library compiles on Windows but only time execution is supported so far. Monitoring metrics like CPU Usage and system, process and nvidia GPU memory are not supported.
Contributions are welcomed.
This project is licensed under BSD-3-Clause license. See LICENSE file for any further information.