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Integration with 3Dconnexion input devices #1311

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merged 5 commits into from
Aug 10, 2023

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In general, these seem reasonable. I'd much, much rather see new API methods and implementations in their associated files than a tdxextensions.cpp with some miscellaneous methods that belong elsewhere.

The main ifdef pieces I'd want to see are relative to drawing icons, etc.

avogadro/rendering/camera.cpp Outdated Show resolved Hide resolved
avogadro/rendering/camera.h Outdated Show resolved Hide resolved
avogadro/rendering/geometryvisitor.cpp Outdated Show resolved Hide resolved
avogadro/rendering/geometryvisitor.cpp Show resolved Hide resolved
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Here are the build results
Avogadro2.AppImage
macOS.dmg
Ubuntu-Latest.tar.gz
Win64.exe
Artifacts will only be retained for 90 days.

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@pskowronskiTDx - any comments / concerns about the requested changes? Happy to discuss over e-mail if that's easier. Thanks!

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pskowronskiTDx commented Jul 5, 2023

@ghutchis - Here is a summary of changes I did according to your review. I hope you wil be happy with them.

  • The definitions of new methods have been putted back to relevant source files, tdxextensions.cpp has been removed.
  • The #ifdef conditions got removed for Scene, Camera and GLRenderer (except for part responsible for drawing the 3Dx icon) classes.
  • Saving the geometry got reduced to spheres. The point of doing so is to access the current collection of the spheres visible on scene. It is needed to calculate bounding box of the whole molecule or it's part consisting of selected atoms. I couldn't come up with more efficient solution to this problem so far. Maybe there is another approach you can suggest to follow?
  • Sources were cleaned-up of whitespace changes and unnecessary includes.

Patryk Skowroński added 2 commits July 5, 2023 12:56
Signed-off-by: Patryk Skowroński <[email protected]>
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ghutchis commented Jul 5, 2023

I'm traveling today, but will take a look. @cryos - do you have a moment to look as well?

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Here are the build results
Avogadro2.AppImage
macOS.dmg
Ubuntu-Latest.tar.gz
Win64.exe
Artifacts will only be retained for 90 days.

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Hi Geoff, do you managed to take a look on the changes I have proposed to both PRs? Thanks.

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  • Saving the geometry got reduced to spheres. The point of doing so is to access the current collection of the spheres visible on scene. It is needed to calculate bounding box of the whole molecule or it's part consisting of selected atoms. I couldn't come up with more efficient solution to this problem so far. Maybe there is another approach you can suggest to follow?

Can't you calculate the bounding box (or selected atom bounding) in core/molecule.* or qtgui/molecule.* instead? There are a few places that use similar code.

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Please just run clang-format on your modified files, thanks.

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This looks much better, but please avoid using "API Extension" comments, which aren't needed and let's consider putting the bounding box into the Molecule class instead.

@@ -121,6 +121,20 @@ class AVOGADRORENDERING_EXPORT Camera
*/
void calculatePerspective(float fieldOfView, float zNear, float zFar);

/**
* << API Extension for TDX >>
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Please omit this. You may have added it, but there's plenty of reason to use this in other code.

@@ -187,4 +189,55 @@ void GeometryVisitor::average()
}
}

void GeometryVisitor::boundingBox(double& minX, double& minY, double& minZ,
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As I mentioned, it seems easier to put this into core/molecule.*. If there's some reason you can't access the Molecule class, this is okay.

@@ -62,6 +64,22 @@ class GeometryVisitor : public Visitor
*/
float radius();

/**
* <<API Extension for TDX>>
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Please, please omit "API Extension." I'm more than happy to provide credit / acknowledgement for your work and TDX, but we don't need to clutter the documentation with who wrote particular methods.

double& maxX, double& maxY, double& maxZ,
const std::vector<bool>& flags)
{
GeometryVisitor visitor;
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As above - does this need to be in the Scene class?

@@ -131,10 +131,26 @@ class AVOGADRORENDERING_EXPORT Scene
/** Clear the scene of all elements. */
void clear();

/**
* <<API Extension for TDX>>
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Please remove this line.

* @param flags [in] flags informing which atoms will be included
* in the bounding box
*/
void getBoundingBox(double& minX, double& minY, double& minZ, double& maxX,
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Again, I think it would be easier to access the bounding box directly from the molecule (which could adjust as needed for isosurface meshes, etc.)

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cryos commented Jul 27, 2023

I have been really busy the last month, sorry. I can take a look, you covered a lot of my initial concerns with comments and where the additional API is best placed @ghutchis

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Thank you for advicing to move bounding box calculation to the Molecule class. Indeed, this is much more elegant. I have also removed mentioned lines from comments. Clang-format was applied on my code, but I can see there are still some issues...

Signed-off-by: Patryk Skowroński <[email protected]>

bool noSelection = true;

for (uint32_t i = 0; i < m_selectedAtoms.size(); i++) {
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For what it's worth, you can get this from isSelectionEmpty() but it's not a big deal either way.

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This all looks great .. just some minor nitpicks in the bounding box.


for (uint32_t i = 0; i < atomCount(); i++) {
if (noSelection || m_selectedAtoms[i]) {
double radius = 1.0;
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This seems small. I'd suggest adding it as a parameter with a default of 1.0?

Vector3 boxMinBuffer;
Vector3 boxMaxBuffer;

boxMinBuffer.x() = atom(i).position3d().x() - radius;
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boxMinBuffer = atom(i).position3d().array() - radius;

https://stackoverflow.com/a/35693493/131896

boxMinBuffer.x() = atom(i).position3d().x() - radius;
boxMinBuffer.y() = atom(i).position3d().y() - radius;
boxMinBuffer.z() = atom(i).position3d().z() - radius;
boxMaxBuffer.x() = atom(i).position3d().x() + radius;
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boxMaxBuffer = atom(i).position3d().array() + radius;

This way Eigen will properly perform an element-wide operation.

boxMaxBuffer.z() = atom(i).position3d().z() + radius;

if (boxMinBuffer.x() < boxMin.x())
boxMin.x() = boxMinBuffer.x();
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boxMin.x() = min(boxMin.x(), boxMinBuffer.x());

etc. .. which is more readable, since the library handles the conditional

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Here are the build results
Avogadro2.AppImage
macOS.dmg
Ubuntu-Latest.tar.gz
Win64.exe
Artifacts will only be retained for 90 days.

@ghutchis ghutchis added the enhancement feature changes / API changes label Aug 10, 2023
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Looks good to me - I'll re-run clang-format when I get a chance. Thanks for sticking with this, I'll turn on the flag for Windows and Mac builds.

@ghutchis ghutchis merged commit b5239fe into OpenChemistry:master Aug 10, 2023
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Congrats on merging your first pull request! 🎉 Thanks for making Avogadro better for everyone!

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Here are the build results
Avogadro2.AppImage
macOS.dmg
Ubuntu-Latest.tar.gz
Win64.exe
Artifacts will only be retained for 90 days.

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