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v2.1.2 Baldur

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@darksylinc darksylinc released this 24 Dec 14:47
· 3 commits to v2-1 since this release

Codename Baldur

For more information, see the manual

See SW & HW Requirements
See platforms supported
See Ogre 2.1 FAQ

This is a maintenance release

  • [macOS] Backport fixes to fix build errors
  • Backport fix for linking error on macOS
  • Fix PsoCacheHelper creating same entries over and over again
  • [GL3+] add support for currentGLContext for macOS
  • Fix separate blend mode not working when material was defined by script
  • Fix crash in FastArray::insertPOD
  • Add num_clip_distances for low level materials
  • [GL3+] Do not force-enable Depth Clamp
  • Fix false negative/positives caused by frustum culling
  • Add NearFarProjection test
  • [GL3+] gl_ClipDistance declaration depends on hlms_pso_clip_distances
  • [GL3+] Fix visual corruption after deleting depth buffers
  • [Metal] More aggressive autoreleasepools (#34)
  • Fix build of PVRTC codec
  • Remove deprecated 'register' keyword
  • Fix Windows' CI script sourcing Dependencies from old Mercurial repo
  • Do not generate shadow map code when there are no shadow maps
  • Fix typo in getShadowReceiversInPixelShader
  • Fix shadows_receive_on_ps being forced to 0
  • Significantly increased the max. number of shadow mapped lights
  • Prefer HardwareBufferLockGuard solution (#183)
  • TangentSpaceCal leaves buffers locked on exception (#183)
  • Increase patch version to Ogre 2.1.2

What's Changed

Full Changelog: v2.1.1...v2.1.2