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Sakuga-Engine

Sakuga Engine is (another) fighting game engine project of mine. The goal is to make a simple and versatile framework to create my own anime fighting games.

Yeah, but why creating a new one?

My previous attempt (AFF) was functional, but I made a lot of dumb decisions which made adding new features a pain in the ass... I'm making this one to remove as much tech debt from AFF I can and trying new ideas and be more thoughtful about how I make stuff.

And port it to Godot 4!

Godot 3 lacks a lot of features and has a lot of problems that Godot 4 solves, with some quality of life improvements that I really miss in the older version. I was planning to migrate since a while, so let's see how it goes.

Features?

When I got something to show I'm gonna update this

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A fighting game engine made for Godot 4

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