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Further doco testing
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NickMcConnell committed Aug 15, 2023
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Expand Up @@ -9,45 +9,68 @@ You might be interested to know that Sil is actually descended from a variant of
Main changes
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* You are no longer trying to kill Morgoth

* The aim is now to free a Silmaril from Morgoth’s crown, then escape

* The game is much shorter

* Morgoth is found at 1,000 ft
* A winning game should take about 10 hours

* There is no town or word of recall
* It has a much more coherent theme: The First Age of Middle Earth
* There are no classes, or experience levels

* Instead there are 8 skills to improve
* With a tree of special abilities for each

* The combat system is completely new

* It is very thoroughly thought out and tested
* It leads to many more interesting choices for the player

* Monster AI is much better

* It uses 4GAI, plus numerous improvements

* The monsters, items, artefacts and almost completely rewritten
* There is much less explicit magic

* e.g. no fireballs, no teleportation...

* There is more tactical depth in combat

* Partly due to the absence of teleportation and other easy escapes

* There is an effective time limit

* Over time you can no longer find your way to the shallower depths
* You can thus play each level more than once, but not indefinitely

System changes
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* Stats

* Based around the average for the Men of the first age (set as 0)
* There are no ‘stat potions’, so initial stats matter a lot more
* Int/Wis/Cha are replaced with Grace

* Hit points don’t go up with experience

* They are solely based on your Constitution
* You die at 0 (instead of –1 in Angband)

* Elements

* There are only four elemental attacks (fire, cold, poison, dark)
* Resistances stack, reducing damage to 1⁄2, then 1⁄3, then 1⁄4, ...
* Dark resistance is determined by your light level
* Poison does no direct damage, but damages over time

* Speed is much less fine grained and less available

* The only speeds are 1, 2, 3, 4
* normal speed is 2, so +1 speed makes you move 50% faster

* The only ‘pseudo id’ is {special}, which covers artefacts and ‘ego-items’
* You can only tunnel with shovels and mattocks

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