The following is a quick overview of just a few of the features that were in Infernal Realms.
These are the functions of the basic Minecraft GUI.
EXP Level - Displays health (in half hearts).
EXP Bar - Displays mana (for spells).
Hunger Bar - Used normally as it is in Minecraft - there will be custom food.
Hearts - Can be used to see larger fractions of your health, such as: 10 hearts = 100%
4 1/2 hearts = 45%
This is a Flaming Katana (custom item) with out its modifiers (gems socketed or enchantments).
This is a Flaming Katana with a +12 Stamina enchant and 2 gems socketed. As you can see, the socket bonus is granted.
There are an infinite amount of random items throughout the world and levels. Try to find the best!
The inventory will be fully customized with 6 slots for pouches (extra inventory space), and 6 GUI buttons to open things such as the mount shop. The first 2 slots will be used for two weapons of your choice, the 3rd slot will be any item that isn't a weapon and the rest will be utilized for spell hotkeys.
Here you can see a 27 slot bag that you would be able to open and store items in.
There will be 3 base classes: Warrior, Archer and Magician. You will eventually be able to advance at level 70 and choose a new path. Ex: Warrior -> Crusader or Paladin
Infernal Realms will have a fully customizable horse system. You will be able to increase your horses level through feeding it, and with the stat points you gain you will be able to upgrade certain stats. (Speed, Jump and Health)
Here is a bandit (which looks like a walrus). As you can see, mobs will have custom names, levels and equipment.
The 14 next to their name symbolizes their level. Each mob is spawned with random armor and has a certain percentage to drop it on death.