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Minecraft Bingo 5.0 - Pre-Release 1

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@NeunEinser NeunEinser released this 01 Jan 15:31
· 466 commits to master since this release

This is the first pre-release. Similarily to Minecraft Java, Pre-Release means we are feature-complete and only some minor tweaks and bug fixes will be done until the final release now.

Extensive testing in both multiplayer and single player would be appreciated.

Download and installation

This map is made for Minecraft Version 1.16.5. No other version will work
Spigot and Paper are not supported. I recommend FabricMC with Lithium and Phosphor for the best performance. Vanilla works as well.

Singleplayer

  1. Find the file called Bingo 5.0-pre1.zip in assets down below and download it.
  2. Extract/unzip it to your Minecraft saves directory.
  3. When you start Minecraft, you should now find the Bingo map right at the top of your worlds. Just open the map now. You do not need anything else.

Multiplayer

  1. Find the file called Bingo 5.0-pre1.zip in assets down below and download it.
  2. Extract/unzip it in the same directory as your server.jar file is located.
  3. Find the file called server.properties from the assets section below and download it. You can also view it here.
  4. If you already have a customized server.properties file, make sure to copy all the settings present in the downloaded file over. Otherwise, just copy the file in the same directory as your server.jar, replacing it if it is already present.
  5. Just start your server now like you usually would.

Changelog

  • Added system to prevent accidental gamemode switches (#70)
  • Biomes are now bigger compared to beta2 (but still small). This should hopefully make melons and slimes more reliable.
  • Added and removed some items
  • Re-balanced item categories
  • Added spacer to custom HUD
  • Added Polish translation (by @Kri5t0fK in #99)
  • Completed German translation (Resolves #62, by @gbegerow in #61)
  • Players now don't lose hunger while in the lobby
  • Rewrote card generation (all seeds and spawn points are different now)
  • Added map icons

Gamemode Switch System

There is a system in place now to prevent you from accidentally pressing F3+N or F3+F4, switching your gamemode.
You can still go to spectator mode by clicking a chat message, and once you did that, you can switch to any other gamemode like usual, if you have operator permissions.

If you do not like this system, you can also disable it by changing your preferences in the lobby.

Changes to the item pool

  • Removed Beetroot Soup (was too unreliable with lower percentage in dungeons compared to other dungeon items)
  • Removed Crying Obsidian (Finding ruined portals was too unreliable)
  • Removed Jungle Sapling (This is to prevent the jungle sapling from blocking other jungle items and saplings at the same time while not adding a very interesting item)
  • Removed Snow Block (With iron block, snow block and bone block, there were too many similar looking blocks. Snow layer is still in)
  • Added Lead
  • Added stonecutter
  • Added orange concrete
  • Added Pink Glazed Terracotta

Categories were also removed from some items, meaning you can get a greater variety of item combinations now.

Fixes:

  • Fixed Map always thinks it's in multiplayer #67
  • Fixed players sometimes taking suffocation damage upon spawn #75
  • Fixed players sometimes being able to fall in front of lobby map
  • Fixed Pre-gen lags out the game when you generate a new card while it is going #82
  • Fixed You cannot return to the lobby when you are disconnected while a new card is generated #81
  • Fixed Card generation is mathematically flawed #74
  • Fixed In the preferences menu, for the left column, some actions of the 2nd component from the bottom are mismapped #68
  • Fixed HUD components on the left render over the armor bar when the player has an absorption effect #69
  • Fixed The "return to lobby message" does not show correctly when rejoining #80
  • Fixed timer and compass using wrong font for line 9
  • Fixed grayed out preference settings being clickable
  • Fixed return to lobby text translation keys in goal announcement #95 (by @Kri5t0fK in #96)
  • Fixed double bingo col&row - wrong order #97 (by @Kri5t0fK in #98)
  • Fixed Trigger bingo.card_pos not reset on game start #77

Credits

nn_math by NOPEname: https://github.com/NOPEname/nn_math
NegativeSpaceFont by AmberWat: https://github.com/AmberWat/NegativeSpaceFont/releases
Original idea and 1.11 implementation by Lorgon111: http://www.playminecraftbingo.com/

Help on German translation by @gbegerow
Polish translation by @Kri5t0fK