m Module j obJect fn FuNction b Boolean f Float i Integer a Array ix IndeX h Hash e Enumeration s String z serialiZed v task result Value u qUeue i Item p Priority x maX length
r Role s State v actiVity
d Direction p Path cm Cost Matrix k ticKs ktl ticKsToLive q Quantity
mh Memory id object ID o Owner
c Creep g enerGy cost c Carry rmy Resource (Mineral or energY) y energY m Minerals o Oxygen h Hydrogen u Utrium l Lemergium k Keanium z Zynthium x catalyst g Ghodium h Hits f Fatigue ba Body d Design e bodypart typE p Percentage c Current percentage x maX parts n miN parts m Move w Work c Carry a Attack r Ranged attack h Heal l cLaim
r Room x X y Y xy Position e Exit fl Flag ll controLLer o cOnstruction n Node (eNergy source or miNeral) y energY m Mineral b Building y energY g enerGy cost e typE
w spaWn i extensIon r Road a wAll p ramPart c Container t Tower s Storage l Link x eXtractor b laB m terMinal o Observer n power spawN k nuKer