This repository has been archived by the owner on Nov 7, 2023. It is now read-only.
Release aunis-1.9.12-alpha-2021-01-05
Pre-release
Pre-release
Highlights
- Stargate Fast-build feature
Hold RMB with chevron or ring blocks in hand on stargate base to automatically put blocks in the right places. Should replace grass, vines, any replacable blocks - Added BiomeOverlay system
- Added frosted and mossy textures support, by Harald
- New Universe Dialer textures and models, by Harald
Fixed
- Fixed notebook address replacement
- Fixed
Facing down when activating DHD
error and... Now it's possible to look down and activate buttons - Fixed gates doing 180 degree spin when dialing adjacent glyphs
- Fixed #256, Camo Blocks now respect the bounding box of blocks used.
- Fixed #255, (snow layers on stargates) Actually disabled snow layers, buttons and such stuff on: stargates, DHD, Transport ring controller, invisible block
- Fixed #199, added english subtitles (by Glen Jolley)
- Fixed #246, Notebook Page position option
- Fixed #233, Orlin's gate works fine with BoP installed - Added more error info (just in case)
- Fixed #232, Updated russian localization and modified a bit
- Fixed #251
- Fixed #238
- Fixed logging to use proper logging levels.
Added
- Added configurable delay for mysterious page
- Stargate events in API. Yaaay!
- Changed StargateGenerationHelper to LinkingHelper in AbstractStargateGenerator
- Added AUTOCLOSE in StargateClosedReasonEnum
- Added
/sglinkdhd [radius] [vertical radius]
command (testing) - Added command - MovedupdateLinkedGate
method fromStargateGenerationHelper
toLinkingHelper
- Merge remote-tracking branch 'origin/master' into slava110
- Trying to make hierarchy for stargate generators Actually it's working but there's many stuff I didn't finished yet... I want this to be in AUNIS API in the future (AbstractStargateGenerator). And I'll probably rework everything tomorrow :/ Also wanted to add JSON implementation for modpack developers to add planet stargates. But tomorrow
- Separated members' variant detection and moved absent block logic to merge helpers.
- tryAutobuild better logic (with matchMember) and sound playing
- Added MemberTile hierarchy I don't want method
breakBlock
to be repeated - Added stargate ItemBlock class hierarchy Less repetitive code
- Added better stargate block class hierarchy I hope... I didn't forgot anything here... :I
- Added proper debug mode - Added debug mode configuration option (enabled by default in dev environment) - Removed
Aunis.info(String msg)
method - RenamedAunis.log(String msg)
toAunis.debug(String msg)
- COFHCore dependency now optional Yay!