Gun Mod 1.0 for Minecraft 1.16
- Updated to Minecraft 1.16.X
- Improved the attachment system. There are now four different attachment slots (Scope, Barrel, Stock, and Under Barrel)
- Added new items for attachment system.
- Light Stock
- Weighted Stock
- Tactical Stock
- Light Grip
- Specialised Grip
- Hovering attachment items in game will tell you how they affect your weapon
- Added new exclusive weapon enchantments! Supports Enchantment Decriptions mod.
- Quick Hands (Increases the speed of reloading weapons)
- Trigger Finger (ncreases the speed you can fire weapons)
- Lightweight (Reduces the weight of a weapon to increase ADS speed)
- Collateral (Makes fired bullets travel through multiple entities)
- Over Capacity (Increases the ammo capacity of a weapon)
- Reclaim (Creates a chance that a bullet won't be consumed upon firing a weapon)
- Accelerator (Increases the speed of fired bullets)
- Puncturing (Creates a chance that a bullet will deal critical damage)
- Fire Starter (Fired bullets will set blocks and entities on fire upon impact)
- Added support for the latest version of Controllable (0.10.2)
- Adds new button bindings for firing, aiming, etc.
- New player animations when holding weapons. Two handed like weapons will now point in the same direction the player is looking! Added a config option to revent to old animations.
- You can now change the crosshair in game when holding a weapon. (Options > Controls > Mouse Settings > Crosshair)
- Redesigned the workbench GUI
- Added sprinting animation when holding two handed weapons
- Changed the fire sound of some weapons
- Improved the silenced fire sound of most weapons
- A cocking sound will now play after reloading a weapon
- Camera recoil is now turned on by default
- Recoil will now visually move the weapon up in a random direction instead of just straight up.
- Increased default headshot multipler from 1.0 to 1.25
- Rifles now fire faster but damage has been reduced
- Improved headshot detection
- Headshots now work on all vanilla entities
- Rebalanced all weapons
- Projectiles will spread more easily if not aiming down sight
- Improved muzzle flash visuals. It will also show when other players fire their weapon.
- Improved swap animations when switching to and from a weapon on the hotbar.
- The mod now uses Mixins for better mod compatibility
- Improved blood particles (must be turned on in config to show)
- Improved memory and network usage of mod
- Updated ru_ru lang (Thanks Smollet777)
- Reloading arm will now visually hold more bullets to represent the amount of ammo that is being inserted into the weapon
- Only hostile mobs will become aggro when firing a weapon near them
- Attachments and sounds can now be disabled by using speical tags on a weapon
- Improved headshot and critical sounds
- Added config options to enabled/disable/change headshot and critical sounds
- Fixed missile recipe
- Fixed projectiles hitting entities that are in death animation
- Fixed durability bar showing in creative tab icon
- Fixed not being able to put weapons in item frames
- Fixed FOV zooming slightly when you perform an interaction
- Fixed attachments not rendering on weapons when in item frames
- Fixed rendering issues when left hand is the main hand
- Fixed blinding effect rendering over GUI
- Fixed ammo only increasing by one when in creative (Ocelot5936)
- Fixed items not rendering in off hand when holding one handed weapons (Ocelot5936)
- Fixed view finder on scopes rendering darker at night
- Fixed projectile explosions not working correctly
- Fixed long scopes clipping into the near view plane
- Fixed mod name in key bindings menu
- Fixed headshot and critical sound playing in 3D space instead of master
Technical:
- Added new modifier system that allows attachments to change the behaviour of weapons
- Added more events
- GunFireEvent (Pre and Post)
- Added support to add custom crosshairs
- Added a lot more documentation to the code