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This repository has been archived by the owner on Aug 3, 2024. It is now read-only.

Changelog

khanhfg edited this page Oct 26, 2023 · 4 revisions

Current changelog (v1.3)

Breaking Changes:

Set code are now 3 character instead of 1 refer to Detail for more info

New Features:

  • deck-analysis now have more info
  • Card portrait are now cache for faster fetch time
  • Lazy Search
  • Cache Remove button
  • Would you kindly?

Bug fixes:

  • Augmeted varible stat parsing error
  • Too many small bug fix to mention

Detail

Lazy search

You can now search in all possible set if you don't know which card you want or which set it belong to. Use the modfier code ? to activate lazy search. Lazy search also work with other modifier like s and q

Set code change

The code prefix last 3 characters will be used as set code. This gives every set a unique 3 letter code and brings our total code to about 15k. Ex: e[[stoat]] -> ete[[stoat]], ce[[stoat]] -> cete[[stoat]]. If the 3 character code is invalid it is ignored and will work like the current system.

1.2

New Features:

  • Converted resource cost for query
  • Draft for Mr.egg format
  • Poll Command
  • Base game set
  • Added default-code command
  • Added deck-analysis command
  • Magic support for guess-the-card
  • Json set code

Changes:

  • Comp set Code is now .
  • tech can be use as temple

Bug fixes:

  • Numberic expression in query didn't actually work
  • Orlu missing description
  • Value with space in query didn't actually work

Detail

Json set code

New set code j to request the internal card json

New Query keyword

  • Converted resource cost: convertedresourcecost or crc search for converted resource cost more info

Previous Changelog

1.1

New Features:

  • Regex for query
  • Name for query
  • Tribe for query
  • Trait for query
  • Rarity for query
  • Resource type for query
  • Compact mode for query
  • New nickname removal for query
  • query-info command
  • Augmented Draft

Changes:

  • Color now work with augmented and added prism
  • Temple now only work with augmented temple. For other set use resource type to get a specific cost.
  • You can;t exclude card from draft anymore (Will be added back in the future)

Bug fixes:

  • Augmented varible stat is now 0 for query
  • Augmented card not having portrait attachment

Detail

New Query keyword

  • Regex: rx or regex use regex pattern for searching. Note: if you want to use the \ you must do \\ (Ex: \s -> \\s, etc.)
  • Name: n or name search if the name contain word or phases
  • Tribe: tb or tribe search for tribe
  • Trait: tr or trait search for trait
  • Rarity: r or rarity search for rarity. Possible value: all full rarity name (common, uncommon, etc. Talking become talk and Side Deck become side), short form of rarity (first character of the rarity. c, u, etc.)
  • Resource type: rt or resourcetype search for a cost type. Possible value: all full cost name (blood, bone, etc. shattered included), short form for cost name (first character except bone is o. b, o, etc.)

1.0

Scryfall like searching

You can now search for card like how you would on scryfall, based on the following:

  • Sigil
  • Sigil Effect
  • Description / flavor text
  • Resource Cost
  • Temple
  • Health
  • Power
  • Mox Color

Detail

To use the filter search put a q modifier in front of everything. Ex: q[[h:>2 p:<4]] To search for a specific information put the keyword follow by a : then the value you want (in quote if it have space. Ex: s: "Touch of Death"

Keywords

Sigil

keyword: s or sigil Filter to include a specific sigil. Ex: q[[s:airborne]]: Card with the Airborne q[[s:"touch of death" s:sentry]]: Card with Touch of Death and Sentry

Sigil Effect

keyword: e or effect Filter to include a specific word or phase in sigil effect. Ex: q[[e:"When a card bearing this sigil is played"]]: Card with on play effect

Description

keyword: d or description Filter to include a specific word or phase in description

Resource Cost

keyword: rc or resourcecost Filter to include a certain converted resource cost (same as cmc). Cost is reduce to a number and this search for that (Mox is the amount of mox needed, a blue is 1, blue and green is 2, etc.). Can use >, >=, etc. to search. Ex: q[[rc:3]]: Card with crc equal 3 (3 blood, 3 bone, etc.) q[[rc:>4]]: Card with crc more than 4.

Temple

keyword: t or temple Filter to include a certain cost type. Possible temple: beast or b, undead or u, technology or t, magick or m

Health

keyword: h or health Filter to include a certain health. Can use >, >=, etc. to search.

Power

keyword: p or power Filter to include a certain power. Can use >, >=, etc. to search.

Mox Color

keyword: c or color Filter to include a specific mox color. Possible color: green or g or emerald or e, orange or o or ruby or r, blue or b or sapphire or s