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Steel Station, a new large station for the map rotation! #938
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code/game/area/areas/station.dm
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@@ -595,6 +595,11 @@ | |||
icon_state = "kitchen_cold" | |||
sound_environment = SOUND_AREA_SMALL_ENCLOSED | |||
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//Auxiliary Kitchen |
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This should be in the modular folder
@@ -834,6 +839,13 @@ | |||
icon_state = "engine_sm_room" | |||
sound_environment = SOUND_AREA_LARGE_ENCLOSED | |||
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//Steelstation Second Sm |
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modular
@@ -52,6 +52,9 @@ GLOBAL_LIST_EMPTY(conveyors_by_id) | |||
/obj/machinery/conveyor/centcom_auto | |||
id = "round_end_belt" | |||
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/obj/machinery/conveyor/no_touch |
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this should also be modular
@@ -253,6 +256,15 @@ GLOBAL_LIST_EMPTY(conveyors_by_id) | |||
return | |||
SSmove_manager.stop_looping(thing, SSconveyors) | |||
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// stuff for not messing with the not messable conveyors |
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modular
…l-Fork into SteelStation
…y/McSteal-Fork into SteelStation" This reverts commit 7eaaf19, reversing changes made to fcecbad.
About The Pull Request
Adds Steel station, a large station featuring many novel concepts to station construction like moving walkways, Command Bunkers, a double SM setup, luxury dorms, and a combined viro/xeno satellite! Everything needed to allow great work in the name of Nanotrassen! (FYI, I have no idea what I am doing here I hope this is how you try to put a map into the game.)
Why It's Good For The Game
This new station will add another large space station to the map rotation with a unique but not radical new design. compared to other stations it breaks away with the central loop of delta, meta, kilo, and oshan have. Opting for a central hallway design like an Airport. Departments are easily distinguishable and compartmentalized throughout the station. Overall, the design is simple to understand and built ready to serve!
Changelog
🆑
add: Steel Station map
/:cl: